What are you working on currently? (2021)

It looks great! However, I think that the face anatomy needs a little more work, for example the eyes are slightly too far apart. A great solution to have good face anatomy is to start of with more realistic human faces so you can then take those elements and apply it to your more stylised models. I really appreciate the details in the clothing and the hair, and the body anatomy is looking great.

2 Likes

The flat stomach bothers me and I don’t know why.

The skin tone looks too pink as well.

3 Likes

This is my first logo ever! I am really happy with the result.

NOTE: It’s just a test for me, sorry if someone owns this stuido!

6 Likes

nah, he just has a plugin that makes him do math every block he places/

please help me I have 100+ notifs I need to read

belt isn’t shaded smooth
same with curled end of gloves, gloves in general

2 Likes

Currently, I’m working on a Vesteria/Hollow Knight mix game.


(Current avatar)

20 Likes



39 Likes

This is my second logo…Really happy about it.

Screenshot_12

11 Likes

bridge


forgot to scale that part down lol

10 Likes

Still a WIP, especially near the end. Don’t mind the abrupt end lol.
If you want to know my inspiration for this track then all I can say is

big drum make me happy :flushed:

6 Likes

Made a thumbnail! From this;


To this;

And here are the characters I used for this thumbnail;
image
And all together I made this;

Can’t believe how small things turned out to be such cool stuff!

16 Likes

Amazing job!
Keep up the great work. :heart:

2 Likes

Had to cover up a bit of sensitive material, here is a 50mm version

27 Likes

Color-changing steps: Much help was needed but I got it!

(Sorry for choppy film)

11 Likes

Cool. But i recommend you to use normal maps for these kind of things

image

So you can reduce tris.

1 Like

Stadium commission 2 finished for ROFA and @shikikanbootan !

If you want to see my first stadium for them, here’s the link:

This one took over 4+ hours to finish.

15 Likes

Impressive work! I’ve seen your progress and this turned out great!

2 Likes

Just imagine the first one waking you up from your sleep. :flushed:


Jokes aside, I really like the second one. Keep up the great work.

1 Like

Here’s my small progress update since I made this post:

I made a program in Python that scans any image and turns them into dithered black and white dots. This allows me simulate grayscales totally (alpha / shadows) with only using the black and white emojis to display any image.

I currently have a method that scans and breaks the image down into 4 different sections, which I then use to upload the formatted emoji strings into Roblox. Yes, I have 4 parts, with a SurfaceGui and a TextLabel component within. I animated the progress in the video seen below to show you proof that they are indeed emojis (Animating them for demonstration purposes made displaying it slow, but without it’s instant, which means I can use this to render 60 FPS animations at the current 142 X 142 resolution, and yes I can higher the resolution.):

Bear in mind, this bypasses Roblox’s image moderation, so don’t use this in any game.

Here’s a picture of how it looks:

39 Likes

I made this in about 10 minutes .Any feedback is appreciated!!

Couldn’t render unfortunately (idk why my laptop was being so slow )

7 Likes

Commission #3 : Finished!

Built a cafe, completely different from what I usually do, hopefully everything turns out well!

Thanks to assets owners (I don’t make meshes)!

28 Likes