About the game: This game is based off a 90s movie named “Cube” and I just thought it would be fun to create this in Roblox. The concept is a player starts off in a weird lab where they are forced to complete experiments (death mazes). Each maze is suppose to resemble a giant “Cube” made up of smaller cubes (rooms) and the player starts somewhere inside one of these cube rooms and has to move through the different rooms, some trapped, to find the way out. The way out (exit room) in connected by a “Bridge”… These rooms also rotate around at different intervals… making it difficult to survive… Its suppose to be hard to get to the exit and escape because that’s the main (only) achievement and I want to make badges for escaping different cube mazes… (I plan on making different designs of mazes for example. epic ones, race ones, spiral ones, speed runs, etc…)
Is this concept hard to understand? Or is the in game tutorial enough to get the player started?
… I kinda want the players to have a shroud of mystery and discover as its suppose to be a creepy horror/mystery genre.
I plan on expanding the main lobby, I’m not sure if its my scripting or im pushing roblox’s potential with too many moving parts but the lobby was getting laggy and im probably going to do it in multiple instances… Eventually…
A project I’ve been working on for some time! This is a Japanese “Yari”, a spear with an unconventional “Jumonji” spearhead resembling a trident. Like the Katana and most other bladed Japanese weapons, it is part of a group of traditional Japanese weapons known as “Nihonto”.
Most Yaris usually don’t have a prominent Hamon temper line, but I decided to model one in for fun! Also because some yari spearheads were forged in the same way Japanese katanas were.
Got a basic camera set up to allow for free traversal of the map. Working on implementing a way to track the edges of chunks and allow the player to unlock new areas of the map. After that, it’ll be time to add some basic structures and allow the player to actually build on the world.
Single M1s per hit with animation blending for all anims being playing on the humanoid with priority management to distribute weight rolls for each track
Roblox default animate script has a bare bones example of the blending.
That’s why the animations look so smoothly keyframe mapped
Heres m1 + m2 x2 chain that is followed by required dash attempt
There’s a group link on my portfolio Hook Studio, where u can find the community link. Although its not an official title expected for release due to lack of environment assets to complete. I do sneak progress of the system there.
Much love for the appreciation! I spent a lot of time cleaning up nitty gritty details that through this movement off even the slightest haha. Still working on more changes
My friend @PandaPixelator Has just started making clothing. He doesn’t have an dev forum account but wanted an expert opinion so I posted this here so I can know what y’all think.