What are you working on currently? (2021)

Decided to work on the upcoming Bloxwood Casino showcase place! Here is the progress of working on the roulette table!


Dear lord, roulette wheel spinner is gonna be hard to make. Hecc!

7 Likes

Made slight modifications to the colour scheme to the Roblox mobile UI concept now, should be a lot more changes coming soon. Can’t make any additional changes atm as I’m on a laptop that doesn’t have the Gotham SSm font installed right now.

Check out the latest changes here:

7 Likes

Are you doing these in different ‘segments’? Or are you doing it all in 1 game? if you’re doing it all in one game, won’t the lag be super heavy?

Wait, isn’t the topic of gambling not allowed on Roblox? I might be wrong I just thought I read that somewhere

1 Like

Made a Space Render for a contest

34 Likes

Yo what that looks absolutely insane!!! Spectacular work!

1 Like

just saw the movie 5 minutes ago and now I see this! what are the chances? anyways its amazing

2 Likes

I just started working on a Medieval RPG game. Here’s a magic mirror I’m working on.

Kinda just started so there isn’t much to post. But I wanna post somethere here anyways. B)

4 Likes

when you die of boredom and then decided to make something special
so here am I, starting to make a showcase
with a house(lmao, there will me more soon)
I made this is 3 hours.

18 Likes

My own function module such as FindFirstDescendantOfClass() WaitForChildOfClass() etc. I will send later

-- Custom Built-in-functions Module
local functionMod = {}

function functionMod:FindFirstDescendantOfClass(instancePart,class)
	for _, part in pairs(instancePart:GetDescendants()) do
		if part:IsA(class) then
			print("Found " .. class .. " with the name of " .. part.Name)
			break
		elseif not part:IsA(class) then
			warn(part.Name .. ":" .. " is not a " .. class)
		end
	end
end

function functionMod:BreakAttachments(instancePart)
	for _, attach in pairs(instancePart:GetDescendants()) do
		if attach:IsA("Attachment") then
			print(attach.Name .. ":" .. " Destroyed")
			attach:Destroy()
		elseif not attach:IsA("Attachment") then
			warn(attach.Name .. ":" .. " is not a Attachment")
		end
	end
end

function functionMod:PrintTable(tableName)
	for tableKey, tableVal in pairs(tableName) do
		print(tableKey .. ":", tableVal)
	end
end

function functionMod:Visibility(instancePart,amount)
	instancePart.Transparency = tonumber(amount)
end

function functionMod:MultiClone(instancePart,waitTime,cloneAmount,parent)
	local cloned = 0
	
	while wait(waitTime) do
		if cloned >= tonumber(cloneAmount) then
			break
		end
		cloned += 1
		instancePart:Clone().Parent = game:FindFirstChildOfClass(parent)
	end
end

function functionMod:ChangeColor(instancePart,color)
	instancePart.BrickColor = color
end

function functionMod:WaitForChildOfClass(instancePart,class)
	
	for _, value in pairs(instancePart:GetDescendants()) do
		
		repeat wait() until value:IsA(class)
		
		print(value.Name)
	end
end

function functionMod:PartPosition(instancePart,part)
	
	if instancePart and part then
		instancePart.Position = part.Position
	end
end

function functionMod:DestroyAllChildren(instancePart)
	
	for _, child in pairs(instancePart:GetChildren()) do
		if child then
			child:Destroy()
		end
	end
end

function functionMod:TeleportTo(instancePart,part)
	
	if instancePart and part then
		if instancePart:IsA("Model") and part:IsA("Part") or part:IsA("UnionOperation") or part:IsA("MeshPart") then
			if instancePart.PrimaryPart then
				instancePart:SetPrimaryPartCFrame(part.CFrame)
			else
				warn("Model needs PrimaryPart to call this function!")
			end
		end
	end
end

function functionMod:SetGravity(gravity)
	
	game.Workspace.Gravity = tonumber(gravity)
	
end

function functionMod:FindPlayer()
	for _, player in pairs(game.Players:GetPlayers()) do
		if player then
			return player
		end
	end
end

function functionMod:Insert(id)
    local insertService = game:GetService("InsertService")

    if id then
        insertService:LoadAsset(tonumber(id))
    end
end

return functionMod
6 Likes

Ahhh!!! So good. I loved your work before I got member (which was this morning)

1 Like

(Credit to Wikipedia for the epic circle image. B) )

6 Likes

I was using Figma, I would hardly say I’m one of the best, if I’d tried importing it in Studio it won’t look anything like that probably.

1 Like

I’ve been working on a lot of things lately. most recently, I’ve been working on a remake of my old terminator power armor into something new and more proportional.



besides that, I recently did a scene for my space marines

but space marines are not the only thing I can pull off



eh anyway there’s a short summary of my work the last couple months

29 Likes

Does anyone like my module I spent a long time on it here is the page / link:

3 Likes

Yes, I like it, I’ll probably use it.

I would like to suggest you to make a function to copy properties from an object and set them in another, something like Module:GetProperties() which returns a table with properties, and Module:SetProperties(Object, PropertiesTable). I feel like the module needs that. Nice job though.

I do not know how to get properties of a instance

‘Browse in guest mode’ and ‘Forgot password’ should be centered and made slightly bigger.

I thought the size was perfect as they are options that users are less likely to choose, I don’t think it would look right if it was centered lol