Decided to work on the upcoming Bloxwood Casino showcase place! Here is the progress of working on the roulette table!
Dear lord, roulette wheel spinner is gonna be hard to make. Hecc!
Decided to work on the upcoming Bloxwood Casino showcase place! Here is the progress of working on the roulette table!
Dear lord, roulette wheel spinner is gonna be hard to make. Hecc!
Made slight modifications to the colour scheme to the Roblox mobile UI concept now, should be a lot more changes coming soon. Canât make any additional changes atm as Iâm on a laptop that doesnât have the Gotham SSm font installed right now.
Check out the latest changes here:
Are you doing these in different âsegmentsâ? Or are you doing it all in 1 game? if youâre doing it all in one game, wonât the lag be super heavy?
Wait, isnât the topic of gambling not allowed on Roblox? I might be wrong I just thought I read that somewhere
Yo what that looks absolutely insane!!! Spectacular work!
just saw the movie 5 minutes ago and now I see this! what are the chances? anyways its amazing
I just started working on a Medieval RPG game. Hereâs a magic mirror Iâm working on.
Kinda just started so there isnât much to post. But I wanna post somethere here anyways. B)
when you die of boredom and then decided to make something special
so here am I, starting to make a showcase
with a house(lmao, there will me more soon)
I made this is 3 hours.
My own function module such as FindFirstDescendantOfClass() WaitForChildOfClass() etc. I will send later
-- Custom Built-in-functions Module
local functionMod = {}
function functionMod:FindFirstDescendantOfClass(instancePart,class)
for _, part in pairs(instancePart:GetDescendants()) do
if part:IsA(class) then
print("Found " .. class .. " with the name of " .. part.Name)
break
elseif not part:IsA(class) then
warn(part.Name .. ":" .. " is not a " .. class)
end
end
end
function functionMod:BreakAttachments(instancePart)
for _, attach in pairs(instancePart:GetDescendants()) do
if attach:IsA("Attachment") then
print(attach.Name .. ":" .. " Destroyed")
attach:Destroy()
elseif not attach:IsA("Attachment") then
warn(attach.Name .. ":" .. " is not a Attachment")
end
end
end
function functionMod:PrintTable(tableName)
for tableKey, tableVal in pairs(tableName) do
print(tableKey .. ":", tableVal)
end
end
function functionMod:Visibility(instancePart,amount)
instancePart.Transparency = tonumber(amount)
end
function functionMod:MultiClone(instancePart,waitTime,cloneAmount,parent)
local cloned = 0
while wait(waitTime) do
if cloned >= tonumber(cloneAmount) then
break
end
cloned += 1
instancePart:Clone().Parent = game:FindFirstChildOfClass(parent)
end
end
function functionMod:ChangeColor(instancePart,color)
instancePart.BrickColor = color
end
function functionMod:WaitForChildOfClass(instancePart,class)
for _, value in pairs(instancePart:GetDescendants()) do
repeat wait() until value:IsA(class)
print(value.Name)
end
end
function functionMod:PartPosition(instancePart,part)
if instancePart and part then
instancePart.Position = part.Position
end
end
function functionMod:DestroyAllChildren(instancePart)
for _, child in pairs(instancePart:GetChildren()) do
if child then
child:Destroy()
end
end
end
function functionMod:TeleportTo(instancePart,part)
if instancePart and part then
if instancePart:IsA("Model") and part:IsA("Part") or part:IsA("UnionOperation") or part:IsA("MeshPart") then
if instancePart.PrimaryPart then
instancePart:SetPrimaryPartCFrame(part.CFrame)
else
warn("Model needs PrimaryPart to call this function!")
end
end
end
end
function functionMod:SetGravity(gravity)
game.Workspace.Gravity = tonumber(gravity)
end
function functionMod:FindPlayer()
for _, player in pairs(game.Players:GetPlayers()) do
if player then
return player
end
end
end
function functionMod:Insert(id)
local insertService = game:GetService("InsertService")
if id then
insertService:LoadAsset(tonumber(id))
end
end
return functionMod
Ahhh!!! So good. I loved your work before I got member (which was this morning)
I was using Figma, I would hardly say Iâm one of the best, if Iâd tried importing it in Studio it wonât look anything like that probably.
Iâve been working on a lot of things lately. most recently, Iâve been working on a remake of my old terminator power armor into something new and more proportional.
besides that, I recently did a scene for my space marines
but space marines are not the only thing I can pull off
eh anyway thereâs a short summary of my work the last couple months
Does anyone like my module I spent a long time on it here is the page / link:
Yes, I like it, Iâll probably use it.
I would like to suggest you to make a function to copy properties from an object and set them in another, something like Module:GetProperties()
which returns a table with properties, and Module:SetProperties(Object, PropertiesTable)
. I feel like the module needs that. Nice job though.
I do not know how to get properties of a instance
âBrowse in guest modeâ and âForgot passwordâ should be centered and made slightly bigger.
I thought the size was perfect as they are options that users are less likely to choose, I donât think it would look right if it was centered lol