What are you working on currently? (2021)

Its actually the cia headquarters. I did update it a drop though.

14 Likes

Yeah but,
You can clearly see that I did not go exactly with what San Francisco is like, this is just a city in my style

2 Likes

Cool! I love how you take cities into your own hands and modify them :slight_smile: .

3 Likes

Updated



21 Likes

Astonishing, once again, I’m never disappointed when I see your builds!

2 Likes

Hope to see fisherman’s warf or the painted ladies, pretty cool there and it’s a good start!

3 Likes

Soon.


5 Likes

shrine ig.

Went for a more simplistic style and color scheme here. Lots of brickspam, but I kinda like that.

You can send feedback if you want.

19 Likes

Made a thumbnail for a Geonosis game!

The game icon for it got great reception here, so I decided to post the thumbnail here aswell!

16 Likes

![Screenshot 2021-07-07 114813|690x463]

apocalypse showcase

I accidently spelled the file name wrong lol

15 Likes

I am currently working on making an obby game with a friend of mine. It is coming together slowly but surely!


Above is the first map’s spawn location! Upon voting for this map, through our map voting surface GUI, you will see this and spawn here. I feel that it looks pretty good!

Here, you see a door with 2 sides. One kills the player upon being touched, and the other allows them through safely, to a conveyer which they must get past! It is a very challenging and fun obstacle.

Here is the actual obby start itself! This is most of what we have so far, as we just started on this, but it is going very well! By the spawn, you see 2 disappearing jumps. Users must time their jumps precisely to get over them, offering them a great but fun challenge to have. The huge block right there slowly but surely disappears with time, and when it disappears, will disable collisions, making the player fall through, into the lava, and die.
image_2021-07-07_164731
Here is the basic start of the lobby and a board my friend made! It will include donations, top donators, and credits for devs.
image_2021-07-07_164940
Here is the entrance to the in-game market, where users can purchase effects and items with coins they earn beating obbies! It is going to be a fun challenge to script and design a UI for.

This is the market itself, where players will be able to purchase gamepasses and items! It is the crown jewel of this lobby and one of my favorite parts of this game.

It is a great start so far, and the game is going well! If this post gains enough attention, I may add more sneak-peaks and content in-game and show them here. :smiley:

6 Likes

Trying to improve my texturing skills, Got modelling mostly anything down

19 Likes

Last Update for today


24 Likes

Been working on character type things heavily inspired by a guy named Naurvus If that’s his name spelled correctly,

9 Likes

something for my characters lolll

15 Likes

Made icons for different maps in my game. I’m quite proud of what I have so far.

14 Likes

I was a bit concerned at that too, but after searching up ‘mcdonalds’ in the games search i’m a bit less concerned.

I’m still not 100% sure, so if anyone has insight on this it would be great.

from what ive gathered so far, if you are using a trademark for the same reason the trademark holder uses it, it is infringement. i.e. using the mcdonalds logo for your own restaurant, but if you’re referencing it for another purpose it’s generally okay, which is why writers can talk about mcdonalds without getting sued. I haven’t seen anything on videogames referencing trademarks though, so i’m again not 100% sure.

Alright just being sure so you dont get a DMCA warning like branded clothing type stuff

Finally finished my C96 Mauser 3d model. I’ll update this reply when I get all of the renders on my artstation page. It was made from this tutorial (albeit using blender instead of 3ds max). Spent around 5 months on and off on this project, and now I’m looking to use this pipeline more efficiently for my future assets.

20 Likes

I like the game, keep it up!

One thing I’ve noticed is that the “Easy” part on the difficulty chart doesn’t match the colour of the actual difficulty.