I’ve been working on an Announcement-Bot and a Join-Bot, it is fully functional but you need 4 scripts and a GUI in the game for both to work functionally.
Working on a museum hope my favourite builder sees this , try guess who he is
Guessed that right
Trouble in Robloxia
I’m working on Dragon Adventures’ (by Sonar Studios) new UI! Featuring Kipp4h’s UI animations!
Check out the rest of my portfolio here: https://devforum.roblox.com/t/egotisms-the-leading-ui-ux-designer-graphics-art-direction-available-for-brand-deals-more/
AMAZING! I love it, I really just love it, it’s amazing. Unrelated note: I love your avatar aha.
I know, I’ve posted like 3 times here today, I don’t care
Join the Developer Discord Server for leaks, announcements and more for our games and events! I will be looking for a scripter soon!
Hey! I’m working on a jtoh-like complex obby game with rpg elements called Yeti’s Spires of Despair!
Join the discord if you’re interested: Yeti's Spires of Despair
Here’s some pictures!!
I dont know how I made this effect but it looks cool.
Yes, you do. Please tell us.
Looks like it’s just a diagonal spinning square, with inward-pointing face and some lighting.
I’ve been working a lot on the branding of my game Time Rush!. I’ve been getting quite lazy recently though so I’m taking a break from the development of the game, I’m still trying to do some branding work and artwork/ui design possibly.
I’ve also been getting into 2d clothing design. (Totally not for the imagination challenge, haha)
Here are some screenshots & other stuff:
(see below screenshot for original)
As of right now, the game is in a very primitive state, I plan on adding a lot more so stay tuned.
I want to finish this project I’ve been working on on-and-off for the past couple of months (since around middle of quarantine). I’ve had a combat game in mind using the new mesh deformation as a basis for a character, but it was a huge pain to work with it so far amidst all the really random and annoying bugs and little to no support.
I’ve managed to make sense of it and can now work with it. Also got the movement system to an okay state. Plus refined the rig, model, animation. I had zero scripting experience before this so it was a good learning experience on that front.
I guess with more free time on my hands and less need to pave the way for how to use a new feature, I can whip up a playable combat demo before summer break ends. Hopefully.