I seriously dont know how. I was trying to scale a mesh block and this happened. I added the spinning effect to show how it was changing based on view
EDIT: I just checked and there is a negative (-) before each number. I removed the negatives and the effect was gone. So if your blocks size is 4,4,4 change it to -4,-4,-4!
It looks like a mesh with its face normals flipped.
If anyone is wondering how to flip the normals on a mesh, open Blender and select any mesh. Go into edit mode, select all faces, and search for “flip” to flip all face normals. In Blender it won’t look like it does anything, but once the mesh is imported into Studio your mesh will look different.
If for some reason this happens to you when you didn’t flip the face normals, you might have accidentally scaled your mesh by -1, similar to OP.
I’ve been working on multiple projects, some big, some small and right now I’m working on a game called SNS [Sunday Night Singin’] And its a big open world FNF game. Heres a sneak peak of some of the new characters that’s going to be in the Story mode!
So… summer break and pause of homeschooling was getting us a lil bit more power to continue working on @TinoH444 s game Stairways to Heaven
Finally… we added the U.F.O.s to the game and a planet earth you can only reach by flying there… staircase is high enough. And a leaderboard that is tracking what altitude players reached.
MORE GENESIS THINGS.
Schools’ starting again within a few days and that makes me mad because I have less time to play games and procrastinate working on this project.
Anyway, very early pre alpha development game teaser whilst i avoid scripting the enemies (the idea scares me)
(note from the future - this game is in limbo until ai stops being so difficult to make, as is the fate for many of my other projects)