Ray-tracing in roblox by using a GUI
How did you do the textures? I don’t remember Roblox having any texture lookup API.
For the textures, I compared the position of the hit part from the ray and the position of where the ray hit, and then I used perlin noise to generate textures such as wood, concrete, pebble, marble, etc.
I don’t think he’ s released it yet
I’ve never seen an art style like that on Roblox before looks almost like a drawing.
Just made my first gfx
This is just a surface appearance object with a generated normal map from the reference image, high metallic, and low roughness- so yes, just Roblox lighting.
This is definitely not an ideal way to make normals maps, but works as a quick and dirty method.
Working on a rasterizer within roblox. I am kinda following tiny renderer but they are based in c++ which has ints and since we don’t have 5.3 it’s a bit more harder. Either way, I am just using it to guide me into what to learn and doing my own research else where on it. So far this has been a real wake up call to me on how slow lua is. I have a similar setup with a more bulky and slower (but more multi-purpose) library called assimp on the c++ version and it can run at full display at 60 fps while this gets 0! Also, this was my first time making a file parser! (200x200 display)
Low poly chest
PS2 style.
Polys: 275
Verts: 313
Please no feedback, I simply wish to share my creations for the sake of sharing.
Working on a project.
Finally close to finishing course system, with completed Datastores, Anticheat, Player Teleporting, & a few visual treats!
Ignore my frames dying in the middle lul
oh wait I still need to make catches, reset bricks, bailing, and uh… yeah i’m really far from done
Removed for personal reasons. super cringe
nice thing you made there. i’m guessing this is probably a room showcase, right?
i do actually, i see Moxyll, InceptionTime, railworks2, and JParty on that shelf