I am sorry that the low effort criticism came off as rude, i only meant it looked, though I am sure you put lots of work into your gfxs, and I agree, much worse have been seen.
From my version to yours, yours it a tad too bright for one to see properly, and when you say it is blurry, that was a special effect, if you look closely you can see is called Chromatic Aberration, its a glitch type effect that is useful and fun, you should check it out in the future with your gfxs.
For anyone interested in how they work, I used invisible ProximityPrompts instead of distance checks. The results are sent to the server, then back to the clients through an IntValue. The client then animates the doors, making the animations super smooth.
Not really sure what I’m planning on turning this into. Perhaps some sort of fancy entryway? Lighting is still pretty bad. I was working on it but thought I’d share the detail right now. I’m pretty proud of this piece despite me not having a plan. Maybe I’ll sell it?
Wow! Really impressive. What kind of lighting effects are present in the 6th attachment? That’s the kind of lighting I’ve been looking to achieve but I haven’t quite found the right settings to be successful.
Did you use [Beams]
(Beams | Roblox Creator Documentation) to make the light look like is was coming out of the lamp and turned FaceCamera property on?
And I just started this construction a week ago and if I stay constant in its construction it will be complete in at least 2 or 3 months due to the size of the map.
That looks awesome! I like how you use other people’s assets in your showcases without their permission, it’s a good touch! Thank you hodicus, for taking so many of our assets without our permission! Keep up the stolen work!
I’ve been learning substance painter, and it really paid off!
(Mesh isn’t mine since these are for a commission, but these are all retextures I made in Substance painter. I’ve also optimized the mesh that I was given to work with myself in Blender 2.92.)