This game puts a whole new spin on cooking games by adding various mechanics such as throwing ingredients, conveyors, moving platforms, buttons, levers, and timed switches!
I am working on a new fighting game, Brick Brawlers! It has characters with different abilities and stats. Jumpy guy jumps on people’s heads to kill them, sword guy has a sword, speedy blue animal has a dashing attack, and psychic kid has a psychic attack. As you can probably tell, all of these characters are based off of major videogame characters. I will try to expand the depth of these characters in this year.
This project started on December 18, so it hasn’t been long. In that space of time I have programmed:
A simple map switching system
Remote events to change the looks of each character when you select them
Simple UI (will probably upgrade this later)
and a donation system!
Looking at this thread, it is apparent to me that my game is much less polished and refined than the games showcased above and below my post. The modeling is not even made in Blender, and the UI is simple and looks disgusting. That is what I will work on this year. I don’t have much time to commit to this.
I currently am working on two games, one a spaceship full scale and with a complete interior, and another a city with a military base, as big as I can possibly get the Roblox engine to accept and look good at the same time.
I have been working on a Piggy and Among Us mix. I don’t have a date set yet for when its release will be, but I am super excited about getting it done. It has been really fun working on it and some tasks I have made just get addicting for me to mess around with, lol.
I’m currently focused on trying to become a master scripter , animator, 3d modeler , builder and UI designer. And on top of that am hoping to release the best sports game on Roblox later in the year.
I am currently working on some UGC sunglasses. I’m using the very useful program blender to create them! I plan to show some images of my creation soon!