Still working on my 2D engine.
I’d like to release it soon, but it depends rather heavily on Nevermore, so I’m not sure how to handle that.
Still working on my 2D engine.
I’d like to release it soon, but it depends rather heavily on Nevermore, so I’m not sure how to handle that.
Finished a model of the Makarov pistol, and honestly, I think it looks really nice.
1212 verts, 2384 tris
Heyo, I reimplemented one of my favorite algorithms, Marching Cubes.
It’s designed to “triangulate” voxel maps.
Roblox: https://www.roblox.com/games/8150765359/Marching-Cubes
Repo: https://github.com/HawDevelopment/MarchingCubesRBX
Low-Poly Office
Experience Link: Bloxery City [Beta] - Roblox
(Experience open for public testing early!
Hi Guys!
I rework my Roblox Studio plugins into dockable widgets.
The first one is the Welder plugin from NAAP plugin - this is the most popular function of all.
It has been already done & published (as my first non Free plugin) yesterday.
I’ll add a more informative help function (maybe today) and a YouTube video is around the corner.
Then MSCP plugin will be facelifted too (as a Pro version) in a reworked dockable widget hopefully in this weekend.
The Autowelder widget has a fix dark mode as seen here (despite I use light Studio theme in general), I plan to keep this design in more widgets.
made a crate
and the crate itself.
I am currently working in a datastore for a tower defense game
Firework particle trail aura thingy for a commission -
Sandy Shafts build
More progress on my game!
I made another mini cave map becuzzzzz why not? I’m bored ok… Anyway here’s the build.
(Also Technically I made this months ago, but I forgot to show people it soooo yeah…)
I’m currently working on a demon slayer game, but I just started working so I don’t really have screenshots of it.
Just a suggestion, if you select 2 of the parrel opposite facing edges of the x in edit mode you can fill the gap by pressing ‘f’ (sorry if the wording is confusing.)
huge optimizations discovered again! I got busy with life but anyways I found time to come back to this project and added
and most importantly, matrix transformations! I originally had created a mat4x4 tool for this but i found it really slow (20fps) and instead used roblox cframes instead and I seem to be able to get 60fps, pretty cool since it is also only one thread. though this is embarrasingly parrallel and those lag spikes are cause of 2 factors, 1. clipping/going through each triangle is meant to be done on parrallel on the gpu and 2. rasterization can be parrallelized atleast im my implementation by splitting the for loop up into work items.
where do you get your pbr textures?
I finished the first model that was entirely scripted and built by me, pretty happy rn(new to scripting)
its just a door that’s powered by 2 generators and a button