What are you working on currently? (2021)

Making a game similar to Natural Disaster Survival. With a slight twist

and just for fun…

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Hello


I am Esiduff and am currently working on a new Obby game, that also is kind of a story game. Its called The great Temple Escape and is going to be released soon!



Screenshots:





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prototyping the roblox website concept
full vid in a few days

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Remastered zombie model.

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Back to 3d printing.


Adding supports.

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I can’t wait to play it when it’s released, it looks very detailed overall and I’ve always been into car racing games!

I have a suggestion, though, maybe you can make the cars have the ability to “slip” or “skid” and leave behind some temporary skid marks on the road. Also, add some collision particles for a more diverse gameplay, these can be done through particle emitters.

Still, it is great work and I absolutely love your building and modelling skills!

Wow. That looks exactly like alpha Minecraft with a shader and a texture pack. Love the progress!

ima just slip this in

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Thanks! I’m also doing an animation on this alongside building. Somehow I’m making it work.

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Racing Simulation

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Merry late Christmas! I haven’t posted anything I have created in awhile because I have been working on a game. So here is something I spent hours working on today:


It’s mainly focused on the tree. (the bush has no berries behind it, whoops.)

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For my Halo Universe idea, I am currently making the Berlin Class Frigate in blender. This is my base progress as for now. Its not much but I am excited to make it.


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All in Fusion!

(The visualiser was built off of boatbomber’s, but heavily forked to work with Fusion)

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Destruction


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forgot to showcase this

  • dash
  • relative movement
  • isometric camera
  • changed audio visualiser around
  • all roblox anims were replaced with my own
  • double jump
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I need feedback to try and improve this:

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I’m working on a quick system that creates and manages details indicators:

image

I think this will be useful for horror, roleplay, and showcase games.

It’s going pretty well right now. I designed the UI to match the default Roblox UI, and I’m liking how it’s turning out. It doesn’t use any code to create new indicators, so I think that will help people. I’ll probably open source it in a few days once it’s done.

pre release details indicators

Credit to Gounin60 and PixeIates for the low poly forge

Edit:
Open sourced, here’s a link:

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Yooo is that minecraft? It looks so good and realistic to minecraft lol

Now that’s what I call “a real experience” haha.