I can’t wait to play it when it’s released, it looks very detailed overall and I’ve always been into car racing games!
I have a suggestion, though, maybe you can make the cars have the ability to “slip” or “skid” and leave behind some temporary skid marks on the road. Also, add some collision particles for a more diverse gameplay, these can be done through particle emitters.
Still, it is great work and I absolutely love your building and modelling skills!
Merry late Christmas! I haven’t posted anything I have created in awhile because I have been working on a game. So here is something I spent hours working on today:
It’s mainly focused on the tree. (the bush has no berries behind it, whoops.)
For my Halo Universe idea, I am currently making the Berlin Class Frigate in blender. This is my base progress as for now. Its not much but I am excited to make it.
I’m working on a quick system that creates and manages details indicators:
I think this will be useful for horror, roleplay, and showcase games.
It’s going pretty well right now. I designed the UI to match the default Roblox UI, and I’m liking how it’s turning out. It doesn’t use any code to create new indicators, so I think that will help people. I’ll probably open source it in a few days once it’s done.
Credit to Gounin60 and PixeIates for the low poly forge
It’s for a Minecraft animation. I made a little teaser you can view on my channel. I reposted the video here too many times so if you want to see it, go to my profile and click on my channel link.