Actually it is worse the depth is not too much but light is not coming.
Is This this how it works?:
The way I think this works is that it’s castings rays for each pixel, each pixel being a Gui frame, when ever a rays hit something it will get it’s color which is then relayed to the Gui frames am I correct?
Please make it open source. Looks good
Excuse me but how. Are you using some third party library to achieve this? Cause this is insane and mind boggling. I love cool illusions like this!
The scene is the exact same. All I did was change the lighting and textures. Also the lighting isn’t as intense because it’s cloudy and raining, clouds obscure sunlight which is why there isn’t much light and the shadows are softer.
I personally play Restaurant Tycoon 2 and well, the UI is quite nice and I really like it. I just want to pet the person in the staff icon.
Although when this comes out I will miss the old UI as I do with the old map from back in beta.
I recently have started working on a tool for newer Roblox developers that cannot script (yet) to be able to add interactive objects to their game.
Right now I have got a system for making buttons that toggle visibility of other parts.
These look great! You could look forward on adding textures to them! Overall great modelling!
Flying Donut! This reminds me of the Marvel Infinity War Space ships they used.
Wow, what textures do you use? Specifically the brick.
Pack Opening
(There will be more variety in items)