Hopefully a few weeks. The game itself shouldn’t be too complicated but I’m doing some other projects at the moment that may take up some time.
Better detail
Yes… my weakness as a developer is definitely color issues. I tend to stick to one general color because I don’t like to try out a variety haha.
Thank you for your input!
Love the reflection! Did you mirror the build underneath it or find some other way to get it to reflect like that?
I simply mirrored the build using this plugin.
This is what I was working on, but I finished it today!
Front: https://gyazo.com/1b06669746c7c30102144aab857227a7
Right Side: https://gyazo.com/abd1f1e89d8e37b23d51c317ec5c77c2
Left Side: https://gyazo.com/c1e82440731cb0cacbafc16d22335c46
Back: https://gyazo.com/808afde28e90124a98691ab30d1f371f
Just finished adding a fast cast handler and foot steps sounds for my mech. Really appreciate using ECS as I can easily import it into any vehicle like the jeep made by x_o as many times as I want.
Having a lot of fun with it!
minus the +10 bugs that have occurred
Credits:
@BIackShibe - fastcast handler approach and code bits,
@EtiTheSpirit - el fastcast,
@nidor_x ECS engine, really cool different approach.
Thanks a lot!
If you want to create absolutely insane battlefields with giant war machines slinging huge lasers and tracer rounds at eachother, FastCast empowers you to do just that.
Yes.
Also CCDIK Inverse kinematics is out, check it out and maybe make your own procedural animations with it! Currently using this version for the current mech.
Are you sure you didn’t take a picture of a car? If not, this is one of if not the most amazing things I’ve EVER seen!
haha im sure cause if i would see that lambo i would never move from it
looks so great! you have talent!
I don’t know, this is very realistic and i guess this is made in blender.
pretty sure I saw that thing crawling around outside, I’m scared, not going outside for a year
jk
But that’s amazing, perfect amount of detail.