isn’t that just a wall with a par material or is it 3d
I couldn’t find a parachute that I liked in the library so I decided to try and make one. I think it turned out pretty good:
before I added the lines:
with lines:
You can try it out here:
Sedona-Aerobatic-Flying
Making a game where you use portal guns to portal enemy players into obstacles, there’s gonna be a few gamemodes, like one where you have to portal props into a certain area and the team with the most props wins, or another where you have to shoot the portal gun at people and teleport them to randomly, possibly dangerous environments untill you’re the last one standing. We’re nearing the end and are hopefully going to release to the public in june
edit:
here’s also a video of the portal gun prototype
Finished a piece yesterday
Funny little thing lol
I made a UGC bundle
it’s basically 6 accessories/clothes that when worn together make a cool character
WIP
Updated
I’m currently working on CloudToast which allows people to get games and mod them and then upload them.
Of course, these are only adding to the game which is selected to upload. There could be a possibility someone could try to re-upload it, but there hopefully will be a flag system.
It uses DataStores which collect players into the dictionary. The players will have certain stats, looking like
--: A new player
{
games = {},
mods = {},
badges = {},
warnings = {},
banned = false
}
--: The CloudToast DataStore
{
--: Players
}
If I were to segment that example into code it would be
--: A new player
function plr(args)
return {
games = {},
mods = {},
badges = {},
warnings = {},
banned = false
}
end
--: The CloudToast DataStore
{
plr("JohnDoe"),
plr("Roblox")
}
So you should be able to understand the development of how the DataStores work. As for uploading your game to the database- you’d have to import a CloudToast Modding Module- or a CloudToastMM which would basically allow people to import their mods into the game.
For security reasons, you’d have to probably only have the option to enable mods through a private server, for example.
This is a bit of a big thing for me, as I’ve never actually tried to create something as big as this. I’m not going to send any code or anything like that, as I don’t want to have it spread, however I might show it when I actually release it–
Yes- it’s not ready for release yet but it should be soon!
To-do
- Create a full demo of the Plugin for publishing mods and uploading games
- Finish the CloudToastMM- it’s still a work in progress
- Finish all DataStores
I’m thinking of purchasing a domain for CloudToast too for the fun of it (and for the datastores being accessed across games!), what do you think?
Update #4 on my my TikTok game in Roblox (Orchid)
- Last Update (Includes videos me scrolling through user-uploaded videos): What are you working on currently? (2022) - #1821 by baseparts
I haven’t added a lot of new features, I’ve been working on a lot of visual details and also backend changes. I’m hoping to make this very performance friendly.
Fill button effect:
Videos now auto size to all devices (WIP):
XBOX:
IPhone 4s (very small screen size):
Full support for light/dark modes:
Light (yes I know it doesn’t look the best)
Dark (default mode)
Recording studio in the making:
Recording test:
Waveform viewer for video music (very fast: 120 second audio took ~.5 seconds to generate):
Let me know your thoughts!