New Features
FINISHED Game map!!!
Thanks to @Diviniite, a map has finally been constructed. It’s seriously huge (ignore the lack of water)
Skeletons
These monstrosities spawn when you open treasure chests. Be careful - they pack quite a punch!
Bounty Hunting
When you have a bounty, players will be able to hunt you. When they kill you, they can collect your gold + Steal your bounty. You have to be a merchant to bounty hunt.
You can also pay off your bounty as a pirate, to return back to merchant state.
The KRAKEN
For now, this beast is mostly for show. He’ll be unleashed, to wreck havoc on the poor sailors, once Beta is over.
NPC Trading/Improvements
You can now trade your items with NPCs! This allows another way for you to get items and money as a merchant.
Potions
These potions can be bought or found in chests. They give you special powers - speed, jump, or heal
Plus A LOT more. This is a massive update, honestly.
I am currently working on a game inspired by UNDERTALE with some friends. The game is doing good and should release for Early 2022!
https://gyazo.com/b5ce0936028e4dab3ac13f04ebeecd8b.mp4
https://gyazo.com/1d0fd2820c579d9940004db28bd9023d.mp4
https://cdn.discordapp.com/attachments/902011041641287710/919582055896064021/2021-12-12_14-30-30.mp4
I’m currently wrapping up the map for the Gears Of War tech demo. After I finish, I’ll do the mechanics and enemies, I’ll publish and open-source the project, then work on a Halo 3: ODST & Film Noir like game.
Back to 3D printing
If this looks familiar, it’s because someone already did this.
I’m basically trying to make a better one with different colored sides, each one representing a tool in the F3x Plugin.
Also if everything goes right, I’ll make a bigger one.
NPC dialogue in a game I’m working on with varied responses using a modified version of Sol_ttu’s Advanced Dialogue System + Node Editor
New Year, Old me! This is the first armor set I’ve created in 2022, I hope this turned out well!
(I call this the “Mystic Illusionist”)
As you’re reading this post, I’m working on details! I’m also working on fixing a major bug that is keeping me from releasing the game fully.
I’m working on my game Platinum Headquarters
Further details I have a video so you can see whats inside. Platinum Headquarters V 14 Building Tour + Staff Elevator! - YouTube
I’m working on a cartoon style physics game.
It’s been in the making for exactly 2 years now, and I finally feel as though I’m getting close to release. The main feature not shown is grabbing other players and flinging them about as ragdolls. I’ll post a video f anyone wants to see it.
Geez, that’s a lot of nodes. Glad you found the system useful!
You and @murjarquitecto and @Crazedbrick1 make me feel insignificant with my puny little creations. Lol.
No, seriously, how do you guys do it?
This may sound cheesy, but we just practice and remain persistent.
The font that you used in the UI looks a bit plain so you could use something like SourceSans Bold to step it up a little.
By having good hygiene. (Real)
I have been working on building a club game, which I hope to be able to release to the public one day!
We made a new Prop Hunt game! It’s currently in Beta test (literally just set it to public 5mins ago). We’re hoping the player base will enjoy it. We tried to combine terrain and low poly. Ran into a lot of bugs at first but it was a great learning experience.
im working on 2 games. one duo dev, one team
the first is an rpg game i have been working on for a while now
the next is called solaria. I am the scripter for it, 1 modeler, 1 map maker (and modeler), and a ui maker (my fren was going to work on this but sadly resigned, f). it is an adventure / medieval themed game.
Wohoo! 10 Mil. And it only took 3.5 years: