What are you working on currently? (2022)

Oh my lord, that looks insane. how long did it take you to make that?

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For these, it took him about 6 hours, that is totaled along with the walls that accompany it that I haven’t posted yet.

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Game Teaser

Developers
craftgamer7234 Creator/Programmer/Animator
jj25c Builder
CrisXZ1987 Concept Artist

Inspiration
Blackout/Criminality

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I know this is super old, but how did you bypass the 1k limit?

Coming Soon… :eyes: :palm_tree:


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Update #7 on my TikTok Game in Roblox (Orchid)



Since the last sneakpeak where I showed recording, I’ve been kinda putting off the editing feature as that’s something I really want to perfect, and there’s some stuff I want to complete before that. I’m looking to make a feedback post soon where I ask what features to add to editing.


Lately, I’ve mainly been doing a lot of UI work and also working on how audio is going to be handled.

Here’s some stuff I’ve been working on:


“scroll too far” Effect:


Home Page for the “Music” Category

(Took slight reference from spotify)



Thumbnails for the game:

image


image


Videos finally properly scale for all device sizes:

Computer:

IPhone 4s (very small screen size):


Redid the Game Icon (Looks the same but is more proportioned and is now centered):


Comments Are Wip:



Let me know if there’s anything about the UI that I should change!

You can check out the thumbnails here: (Not public yet )

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Working on a login system for the OS I’ve been working on and off from. (Gui scaling will be fixed soon.)

RGUI - Roblox

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When I’m keyless:

When I come back with a key:

It’s a secret door and the beginning of your a-MAZE-ing journey.

Edit: Made a GUI that will show the maze name and level:

And here’s what the spawn area looks like:


Apparently I added bushes to hide the key.

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I made this back in February but still proud of how it turned out

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Whoa. So many great developers out there!!

I don’t have any images to show because I have only just written the full plan. But my game is going to be called Vortal, and will bea story game part of a series. Once I have progressed further I will release images.
It will be in a Voxel (3D Pixels) form, as will the rest of the games.

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New PBR For My Car Paint, More Reflective And Color Influenced

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UK Road Signs

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Will post progress of the exterior next.

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For the past couple weeks, I’ve been tinkering with Studio during my free time. Right now, I’m working on a library game.

There are a couple other ones on ROBLOX right now, but I’m hoping to make mine unique.

I have just finished the basics to the game, so there are working interactive shelves, books, and a library computer with Windows XP (I just realized while writing this that I forgot to scale the directory).


Now that the basics are done, I’m going to do a full rework of the map and the shelving system. I want to play with some PBR textures to make the map more visually appealing. Sorry for the long entry! If any of you have suggestions or would like to contribute to the library, let me know!

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Accidentally deleted my other post but this is a music editor/player im making on roblox
Song - :musical_note: Libestraum by Franz Liszt :musical_note:

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Rodline on the track, ready to race :eyes:



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This year I’ve been working on an “operating system” game in Roblox. Today I have just finished working on the game. Here are a few screenshots:



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I’ve sculpted the Demogorgon in blender. Took about 2-3 days.


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I like the game! It’s really cool.

However, instantly upon joining I’m only getting like 15 FPS but then it goes up to 60.

I like the game design. It seems way less buggy than vehicle simulator.

We’re recreating Beyond The Stars, a game by Roytt/Imperator which never left Beta.

We’re unaffiliated with them but have permission to do so. As my first project I don’t expect too much success, but I’m ambitious and willing to perfect it over time.

Planet Realta 9:
image

If you wish to check it out then here is the link, although it’s still in Alpha so isn’t very “playable” and is baisically just a progress showcase at this point. 95% of things are subject to change and functionality has been prioritised over aesthetics for now, as I only properly started learning Lua in August 2021 and have a lot to learn:

New devlogs if anyone’s interested:

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