made my first ever low poly map!
this made me uncofmfortable, it’s nice btw…
I’m currently still on holiday, so all I’ve done was idea brainstorming. When I get back to developing, I will devlog and record my progress.
Random facts I can reveal for now:
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Subtly mocks the 13+ part of the Roblox community, specifically the Youtube, Twitter and Reddit ones.
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To hide this, the lore consists of people overthrowing the Robloxian Government (Roblox, but it’s a country in this universe), and establish a dictatorship that abolishes currency, executes dissenters, capitalists and those with contrary opinions to the new government (the average old Roblox nostalgists from r/Roblox)
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Gameplay will be similar to the Lego videogames (character switching, camera shifting, health system and perhaps platforming/puzzles) and Madness Project Nexus (a lot of killing, shoot em up style) and story-like games (there’s several plot routes you can undergo)
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Here are some crudely drawn enemy concepts, try see all the references to the Roblox community.
I’ve been working on my game Project: Vice a lot recently, I’ve made some icons for it, and teasers.
I have no idea when will I release it
The test place of the game’s available on my profile, if anybody is interested to play.
First thing I do online 2022: New computer!!!
Been putting up with a trashy 2007ish computer for about 2 years now. Heheh, the new setup is pretty grand. . .
Sorry for that, I am a bit too excited. With this new computer, I’ll be able to finally make what I need to. I can actually download blender, don’t have to worry about random PC crashes, and it doesn’t take 10 years to load.
I have high hopes for this year. Working on my game High Seas, will release soon. Just launched an update, gearing to release https://www.roblox.com/games/8009590222/Testing-High-Seas
Hallelujah😄
Year in Review
Early 2021
When 2021 started, I was starting to wrap up my Underground Facility project that I started working on back in September of 2020. This is also the time when I made a portfolio and started doing commissions.
Mid 2021
As an inexperienced builder on the platform, I started to become a lot more involved in the Roblox developer community to improve my skills. I constantly posted and replied to thousands of topics on the Developer Forum. And soon, I made a small name for myself on this website. This is when I started working on my Mellow Abode. And eventually, I started making some Robux from commissions, more established Developers started to contact me, and I got accepted into the Roblox Architects and the Uber Builders Club. I also created my own fan group that fans can join!
End 2021
With the final months of the year, I’ve improved myself as a developer and as a person. I started a Twitter account, my own Guilded Server called The Roblox Community of Developers, and a Roblox group along with it with my good friend @FunnelCreator.
Goals:
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DevEx at least once. -
Build faster. -
Get a better imagination.
Screenshots of my work from this year:
I’ve been learning Web Development trough some courses.
Here is some of my progress:
My personal site:
A CSS only page I did for fun (extreme satisfation):
I’m currently working on some low-poly builds for my tycoon! Here are some examples:
Excited for what’s to come!
I’m currently working on ‘The Robloxian Bank’. It’s actually turning out pretty great! It’s still work in progress, but here’s how it currently looks:
Me and my friend are also working on a fighting game with events and different gamemodes. It’ll most likely release in late 2022. The maps are currently pretty empty, but that’s because we haven’t worked too much on it yet! You’ll definitely see some changes in the future.
This is my little project I’ve been working on since the 12th of january:
A lobby for my friend his collection of people’s creations, I really love how the chandelier turned out
I work for a group called TPG Productions, and here are some things I made for them
The video cameras in the last 2 pictures aren’t made by me.
I also started making accessories a while ago:
Happy new year, wishing you the best!
I really like PVP games, but there are many games which have bad mechanics, or they have good mechanics but they’re executed terribly. I’m trying to figure out how I can possibly make the best and least laggy mechanics scripting-wise. I don’t currently have images of my game, but I will link it if anyone is interested in giving it a look, and I will have a big amount of text describing it.
(Little heads up, this game so far is decently similar to “n the jojo game”, so if you don’t like that game then I don’t recommend you continue)
First of all, to get this out the way: There are random NPCs sitting around the game. These don’t do anything useful, and will most likely never do anything useful. All they do is talk. The NPCs may possibly be who explain things to new players, but there will also be a menu explaining it.
This is a PVP game, obviously I need to explain the mechanics. In the game you will start with a GUI, displaying a set of fighting styles you can choose from. There isn’t a GUI yet, but I will work on it soon. The only fighting style in the game is currently called “Shadow Saber”.
Each fighting style has a specific set of moves, but they all follow this little template.
Q - Special 1
E - Move 1
R - Move 2
T - Special 2
G - Ultimate 1
H - Ultimate 2
X - Move 3
C - Special 3
V - Special 4
M1 - Mouse
N - Taunt
Z / LCtrl - Sprint (Keybind undecided, currently LCtrl)
F - Guard
Move
It’s a move that any fighting style similar to this could replicate. For example, if I’m just punching forwards, anyone could obviously replicate that.
Special
A move completely unique to its fighting style, that no one else could replicate. For example, if someone threw a fireball out of their hands, it would be near to impossible for someone without fire powers to replicate it.
Ultimate
An incredibly powerful move which gives the player a big advantage, unfortunately this needs a full damage bar to be used. (The damage bar will be explained later on)
Mouse
A move completely unique and exclusive to the left mouse button.
Taunt
A taunt completely unique for the fighting style.
Sprint
Just something that lets you boost your WalkSpeed.
Guard
Lets you put your guard up, preventing any damage or stun from incoming enemies.
Obviously, you can’t just spam moves to infinitely combo someone. This is why there are cool-downs, which are displayed on the bottom left of your screen.
(The cool-downs are currently near to non-existent for testing purposes)
In PVP games like this, there is a very crucial mechanic which lets you do combos against enemies. Combos are the most important thing in games like these. Whoever has the longer stronger combo is usually the last one standing, as long as they’re able to land the combo. The mechanic that lets a player do this is: Stun. Every time you get hit or hit someone, an orange-ish bar will be shown on top of whoever got it, displaying for how long they are stunned. While you are stunned you’re stuck in place, and aren’t able to fight back. Each move changes depending on how long it stuns. There are some moves which are known as “Combo-Enders”. These moves, end combos, as said in the name. Meaning these moves either deal knock-back, or don’t have long enough stun for another move to be executed.
There are three ways you can avoid stun. The first one which anyone can do: is guarding. If you have your guard up, and somebody performs a move on you, you will avoid any damage and stun. Unfortunately, there is also a negative about this. There are some “Guard Breaking Moves”, which will disable your guard and stun you for 2 entire seconds. The second way is invincibility frames, which can’t really be activated, unless it’s by a very specific move. Invincibility frames are activated if someone does a move on you which is considered a “Grab Move”. A grab move is described by the name, a move that grabs you. For example, the enemy could grab you and barrage you for a short bit. But while he barrages you, you have invincibility frames so no one else can attack you. The last way is counters. Counters are punish moves, which punish the enemy for hitting you. Each counter is unique and has different things to it, but they’re all activated the same: By being hit.
Ultimate moves can only be activated once your damage bar is full, but what is your damage bar? It’s a red bar displayed at the bottom of your screen, that gets points added to it every time you deal damage. The amount of points added to it depends on how much damage you deal. Simple, right?
Now, to talk about the current move-set for the only fighting style in the game.
Shadow Saber
Yes, it’s a sword.
Passives (Abilities that can’t be disabled and are automatically activated)
Combo Mishap (CM)
If a move is missed then the player will sheathe their sword, putting them in a big amount of end lag. If the player lands the move, but doesn’t have another to follow up with, they will be put in end lag. The only way to not be put in end lag is if they use a move, and right away follow up with another.
Moves (Only the current ones in the game)
Q - Lightning Speed Cut
The user will strike a pose and will be given I-frames. Anyone within 30 studs will have a countdown bar on top of them (showing how much time they have to block, 0.5 seconds). If they block the user will be stunned for a second, but if they don’t, they’ll take 5 damage and be stunned for 2 seconds.
E - Vertical Chin Slash (CM Applies)
A really quick combo extender with a 0.1 second wind-up. This move deals 5 damage and stuns for an entire second.
R - Rage Filled Power Slash
Pretty much the E move but with a longer wind up, and guard breaks. This move also has an incredibly great amount of knock-back.
T - Lighting Speed Slashes (CM Applies)
This move has a big amount of knock-back, but can be blocked. If the move is landed, a little GUI will be shown on top of the enemy’s head. If T is pressed again, the enemy will be put in stun and will take a light amount of damage, if the enemy blocks this is nullified. The trigger can be used to escape combos or to get free combos.
G - Barrage Slashes (Requires 100 Damage)
If you use this on someone, you will grab them and proceed to barrage them. This move deals 40 damage in total.
H
Unfinished
X - Spin Slash (CM Applies)
The user will grab their sword and do a quick spin. Anyone who is hit by the spin will take a light amount of damage, but will proceed to take bleed damage too.
C - Sword Projectile
Honestly, I was running out of ideas lol. This move isn’t completely finished, but it’s in game so here’s a short description. A little light bullet shot from the sword, if it comes in contact with anyone they will be knocked back a bit and take big amounts of damage. If the bullet comes in contact with a random part it will get destroyed. This move guard breaks.
V
Unfinished
M1 - Jump Slash
Very similar to the E move, you just have a longer wind-up, and you dash before attacking.
N - Taunt
“Get out of the way. Or I’ll be forced to kill you.”
Game Link: ALSO, I forgot to mention, I do not own the decals inside the game. They are from a free model.
https://www.roblox.com/games/8252583594/Untitled-Game
If you read this, thank you so much it took me an hour to type out lol
Happy new year, let’s hope 2022 isn’t as bad as 2020/2021!
Well, in this year, currently i’m working with my bud @Javest07 in Clash Of Roblox! Version Alpha 1.9
Currently upgrading to way better graphics, better GUI, more animations and more missions, along with some lore.
Hello fellow developers!
This year, I’ll hopefully be opening my big project “Ro-Adventures” later on!
Also another thing is that my UI skills have improved so much last year!
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Before:
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After
And thanks to ROBLOX for the amazing updates throughout the year!
I am working on a game called MonoView, inspired by the game Nullxiety.
I have shared some of it in my posts.
![b3b8a029dded3a1531d944405d5908abb5b01ab9|64x64]
I think it may be released in late 2022, Since I am very busy, I will be sharing more of its work this year on the DevForum.
(MonoView: System Shutdown is the most recent post)
Happy New Year Eveyone! A bit late to it.
I recently released a new Roblox Library called Bolt. The aim of this is to make programming easier and faster for all developers. It includes built in functions such as Bolt.NewLeaderstat() for making a new leader stat for a given player. In my #resources:community-resources post I recieved a lot of constructive criticism on what I should add and focus my time on. It is also open source on GitHub.
Working on a building system, still working on the UI, effects, sounds and other stuff though:
I’m planning to make extra features so building in my upcoming game can be a little easier, like setting building offsets, rulers, prebuilt stuff, etc, not to mention it’s currently quite basic. I will show the progress if possible.
Working on a spooky thriller game…
Sorry if the recording is a little bit slow…
I’ve also been working on some music, check out my Soundcloud and YouTube.
feel free to ask any questions