Are you serious? I thought it was for some other reason.
I was thinking of the animation being in the background to showcase skills…
Well, I am making a Dark Souls type of game, Which will probably release in a year or 2… Game’s called NETHERWIND
Make a fern, or keep it like this?
- Fern
- Keep it like this
0 voters
No clouds look far better, because the clouds’ style clashes with the terrain. Maybe if the clouds were blocky too, it’d look better with. But other than that, it’s better without clouds.
Yikes! Meshes with that many triangles give me nightmares! It looks great though!
Just a little update on what I’m currently working on as things have moved on quite a lot in the last month for my experience:
- mesh deformation characters
- custom character avatars (not just a single accessory as it was before)
- code optimisation
- new highlight system
- dynamic range system that follows the contours of the terrain
- improved click player/structure detection
- GUI enhancements
- ragdoll system on death
Here’s a selection of the character choices now available:
(this one has the latest GUI enhancements)
trying to create ice texture that looks like it has depth
i saw this kinda effect with genshin ice so i really wanted to try replicate it
Better than my tenth try! When it comes to ui, I’m terrible (Can script, build and model pretty well though)
Holy, Parallax mapping! (sort of)
How are you doing this? Are you just updating the texture coordinates according to the camera? I would love to learn the technique!