Right now they are not functional at all, however I’m planning to implement it onto my Wip terrain editor soon!
To minimize the performance impact I just created 2 bones and updated its orientation every frame; instead of using pre-made animations. Check this video out!
Been working on remaking the assets of the old game I posted from last year’s
Been mostly working on UI such as the Inventory UI, Stats UI, Hotbar, etc. However, most of it is still a WIP, and been trying to polish some of the UI and add some small features here and there.
Here’s a small video of the progress. This video doesn’t show all the features I have both finished or working on, but it shows a handful of small things. Just gotta look for them.
This looks awesome! The atmosphere, the builds, the terrain. Everything about it is perfect! The rubber ducky on the guy’s head in the last picture made me laugh!