oh ye I forgot. I also plan to add polygons to my game.
Considering working with canvas libraries again.
Why do I do these things to myself…
looks insane but it runs at a constant 60fps… unless you’re playtesting in studio, which in this case that’s what i am doing (studio is very laggy for some reason)
A better idea is to add a toggleable gore setting that is off by default, and warning players when they join the game. Games like RedBox 2 have more intense gore than this, but just have that simple setting that is off by default.
That’s a good looking vending machine. This is another reason that emissive textures should be available with MaterialService, or in textures, to have more complex lighting for meshes.
dmca incoming… /s
keystrokeskeystrokes
As far as I know, only you has put so much effort and time into making something this large and impressive!
How did you…
take my “the person who is wearing this has too much talent” award, you deserve it.
because this is too good and dosen’t look like roblox
Very cool! Your builds have improved a lot (which is saying something since they already looked fantastic) and I’m excited to see how this project goes!
This is for posting pictures and clips of your game or project, not for talking about it.
Shall I delete it? I’ll posting my game picture later
Here’s a heavy WIP for a game I’m devving!
It’s a heavily worn and rusted pickaxe designed with elements inspired from a real-life 19th century mining pickaxe!
I have an unrusted version too, but I thought it would be cooler to show the wear and tear here.
oh yeah I didn’t know about that lol
Just finished v1.0 of my game, Super Fun Mega Easy Obby. It is kind of a way to secure funding for sponsorships and ads, as I am currently working on an RPG yet to be named.
Game Link:(Super Fun Mega Easy Obby - Roblox)
The thumbnail has not been approved yet by moderators, so do not expect a game thumbnail.
Hope you enjoy!