I recently finished my showcase experience featuring my Roblox news set that was used for a production I was involved in.
You’re looking at The Roblox Live Show Experience! Originally used for a YouTube news show of the same name, it uses the 2022 Material Upgrades, extremely particular use of lighting sources, and is meant to be at least semi-realistic.
The Roblox Live Show set was built by me (SBTechh!), the set you see in the background was built by @Yor_ick, and used for @AnimalBot99’s ‘Event Organizer’ segment on the show, which would highlight the latest in community events. Both sets are free to use for your own news show
Not all features are final, content is subject to change
Lore
You are in Robloxia, a vast land of many different biomes, people, and cultures. Recently, two large groups known as the Knights of Redcliff and Overseers started to fight over territories. Robloxia was split in two, and as an assassin for hire, you can make some serious profit, or fall and be forgotten.
Gamemodes
There will be two gamemodes to choose from in the lobby place, Story Mode and Multiplayer Mode. In Story Mode, you can explore the war in Robloxia in a guided story with quests. In Multiplayer Mode, you can PVP with others, and explore the exact same world as Story Mode without having to follow a storyline.
Credits
thatguylikepizza - Scripting, project lead, a bit of modelling
EctonNoLimit - UI, some modelling
PizzaArmy333 - Storyline director, marketing
SireHDFury - Animation
An update on my progress with 2023 (see post 138 for last post):
The roman building that was showcased before continues to be neglected, the Studville map almost followed suit (I have plans to fully work on it soon, for now I only did some minor touch-ups), the Titanfall 2 inspired glitch riding map was abandoned rather quickly; however, I’ve still been at it with working on things, and aside from finding more glitch riding tricks that further break my game (I.E by jumping/walking around on the red hoverboard gear, you can send the thing flying into the air indefinitely), and turning the instructions into a google doc because I was too lazy to learn how to make a GUI, here are all of the things I’ve done since the start of 2023 and that original post:
I made a simple penny farthing bike model and then shoved the Robloxsai Bike’s scripts into it (which I modifed a little to make it acquire a new ability) for my unorthodox game. The video below showcases it in action.
I wanted another excuse to not work my game, so I asked for any ideas for a small build, to which an anon suggested a gnome house; fun build, he and some others seemed to like it.
And thus concludes my report, perhaps I’ll have more to show around the end of the year. Have a nice summer.
Edit: I tried working on the studville map, but it looks like it has gotten too big for my pc to handle, and so I’m forced to give up on it and come up with a new glitch riding map to take its place.
Freebuild tycoon game, with pathfinding.
You (probably) thought workspace:GetPartsInParts() wasn’t going to get any use, well it got mild use by me.
Anyways, since I don’t have any pictures, here is how the game works in text:
Construct a stall (sort of like Theme Park Tycoon, without the theme park part), Employee (automatically assigned) creates product, NPCs go to the stall and then buy product, Profit, Upgrade Stall to Level 3, Repeat.
Seems boring? That’s probably because it is just theme park tycoon with no rides at all, the actual good part of the game.
Anyways, I hope you enjoyed reading this little box of text.
Group Pathfinding. Credit to @5UPHI for explaining how to use parallel lua
It’s crazy what a few well crafted steering behaviours can achieve. Planning on smoothing out the walk in the corners and using my old custom controllers as opossed to humanoids.
You know I actually tried making an local camera Aimbot which moves the camera to the head of a player and it’s pretty insane how well it works with a lot of free model guns.
currently working on an advanced asset browser + viewer
its a sort of “mega-tool” that allows users to search through and examine available roblox assets in ways that would be most useful in the hands of developers and administrators alike
overall, its meant to be an alternative to the creator marketplace (formerly the developer library) for experienced users who want more accessibility, insight, and control when browsing through the vast sea of assets on roblox – legacy support will also be there to account for old and new assets, that way there will be some way to view the asset properly hoping to include support for assets from 2005, which will be neat
if nothing else then it makes for a great time when looking at the absurd gamepass icons that people make nowadays