What are you working on currently? (2023)

Skibidi Dop DOp fart toilet Please Insane add Skibidi Bop

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why did this make me laugh, i’m not supposed to be laughing at this

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the devforum is 13+, please leave and only return when you reach that age

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the word “stripes” shouldn’t be censored by the chat filter

Yeah, Roblox should really add their own built-in (optional, for developers making their own non-character-based VR games like VR Hands) module that recreates Nexus VR Character Model’s behavior, so anyone that’s attempting what I’m doing doesn’t struggle with the weird UserCFrames and part alignment…

From what I can tell, the UserCFrames are offset from the origin (of the user’s guardian/playspace, I assume). Knowing this, I tried using attachments, offset from the player’s HumanoidRootPart. This kind of worked, but the player’s hands don’t line up with my actual controllers’ positions, shown in this screenshot:


At this point, I think I’ll have to create an invisible part at the camera’s “render CFrame” and offset the hands from that or something. I’m really starting to appreciate @TheNexusAvenger 's really well-done module; It always positioned the hands correctly, and moved the player’s character if I physically moved around, unlike my script which looks like I’m controlling a decapitated head, floating slightly behind my torso.

EDIT #1: That…almost worked, but now the hands’ positions turn with the camera. I’m starting to think that I’ll have to decouple the VR player’s view from their character, and move it relatively with their head somehow. I really don’t know how to do this, and I really wish Nexus VR Character Model wasn’t discontinued, as it was almost perfect, what Roblox’s built-in offering should be. :sob:
RBLXBuiltInRecorder_VRRotationIssue.wmv (1.8 MB)
EDIT #2: Huh? I don’t understand what’s going on, but for some reason, Nexus VR Character Model works perfectly if I download a place from my experience then play it locally, so somehow, “Game Settings” is breaking it, and I don’t know what could be doing it.

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I am working on my own game (Police Simulator), a programming language (J Dash Dash) and RoDatabase :>.





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Last weekened I was procastinating on college so I just threw a bunch of free models together to make a roblox photo studio :sob::sob::sob:. The pictures turned better than I expected coming into this little project.




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I’m not too good at building/scripting stuff, but I created a game based on the Dutch public transport.

I already published it and it’s a V2 of the original, because the original had sooooooo much issues. As a perfectionist, I just started from stratch.


And, because I always go way too off-topic with games, an ambulance (gamepass).

And a staff car 'cause why not. :man_facepalming: :joy:

And a police car.
image

Oh my god now I see how much unnecessary things I add to my game…

Anyways you can check it out or go to my profile and select Creations then the game.

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I return! You’d trust this place with your laundry, right?

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Extremely close to end of development…

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Procedurally Simulated Spider

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Hello all, I continue to develop my game, I can already see how the first village will look like

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Working on a souls like game, just finished a demo version for a game jam.


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Working on a game called Expedition

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Working on this game where the goal is to wake up this noob. I cooked it up in about a day and this is the prototype. Be really cool if you could give feedback or some ideas. I am going to make a main screen and a shop to buy more things to wake up the noob.

Here is the video if you are interested
Also if your interested in playing it I can give you access to the game!

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small interpreter and language i made as practice

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We’re currently working on Maldives Resorts - a game where players work as a team to run a tropical resort! :blush:

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Cabin progress!

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Some Hats and Items

Screenshot 2023-11-20 075315

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