What are you working on currently? (2023)

In-Game Explorer + Properties windows for debugging outside of studio

Supports:

  • Read and write properties of all instances in your game
  • Real-Time updating for all properties under an instance you have selected
  • Most valuetypes(CFrame,Vectors,Numbers,Strings,Bools,EnumItems,Colors,Instances)
  • ColorPicker :>
  • Number arithmetic
  • ServerView feature(streams in opened_instance tree from the server’s view and sends property change requests through remote)
  • Drag and Resize your windows

It will be drag-and-drop ready for any game, you just drag the serverscript into ServerScriptService and set up the Permissions module(function that returns true/false and takes in a player as an argument, and then hook up your own keybinds etc for toggling the tool)

18 Likes

Working on some stuff for my obby

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This is incredibly handy. I’ve always wanted something like that. (To the point of trying out Dex explorer scripts in studio :sweat_smile:)

Open source release soon? :blush:

1 Like

Just wanted to show off some of the progress on my new game that I am making, I am right now working on creating good and clean animations. Some of the animations that I created were the M4A1 Equip, Unequip, and Shooting, The new ones that I made today are the M9 Shoot and Empty Shooting Animations.

M9 Empty Shoot Animation

M9 Shoot Animation

I cant show the rest because I don’t have the file for them any more and the video for the all the animations is too big :sad:

3 Likes

Within the next day or so probably

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Finally… a worthy opponent
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Clothing Homestore! First build in a while. What do you guys think? I am experimenting with Future Lighting. (NOT FINISHED YET!)





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I’m currently working on a sequel to my previous minigame game called:
Axe’s Arcade Minigames!

This year, I plan on making a Christmas update, adding more minigames, pets & effects and advertising it to get more players!

Go play!

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Doing more map porting for fnaf sb into roblox.

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Working on CanvasDraw 4.0, my pixel game engine module. This version will be able to run infinitely higher resolutions and run around 5x faster than my previous version!

Here’s a raycaster engine of mine running at 320x320 at 20fps.

I plan to make it even faster than you see.

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A sneaky peak of the many maps I made for my upcoming game.


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Custom video player powered by CanvasDraw 4.0

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That’s so retro, it’s like experiencing a mid-90s interactive movie for a 5th gen console

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Thank you very much for that, I appreciate the feedback I was in the process of working on thumbnails and such!

1 Like

First tests, custom landscape in Roblox. In the near future I will show the house.

11 Likes

Here’s my Satellite Communications Dish remote-control in action. It’s 100% physics engine usage!


I made all of this today (depending on where you are) for a space investigation game.

It’s not shown in the video, but the monitor box does have a functional little arm to prop it up:

Most difficult part was the axis sliders on the monitor, and getting the right properties for the parts of the satellite to keep itself up. I think I’ll allow negative values for the slider next.

13 Likes


im back yet again

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annoyin daedalus

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First tests of my future game on my phone, what do you think ?

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