What are you working on currently? (2023)

Last year, I did many Renovations and I wanted to continue and do MUCH MORE THIS YEAR!!

Old Icon

New Icon

New Wood Materials

Border Changes

Station Changes

In the future, I’ll will provide far better quality experiences and improve the gameplay so everyone gets to enjoy them and I’ll do it again!

“The importance of Quality in games is something that outshines and outweighs the numbers of Quantity, it shows you care.”

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There is no way that is roblox. You are an amazing builder!

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I guess I will have to repost what I made in 2022.




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a starting bid of 50k for a 4 recolors of 4 trees, a couple plateaus and some props?

thats 500 dollars, 175 if you do devex rates…

bit overpriced??

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I am working on making a game similar to Minecraft’s Glide mini-game. Here is what I have now:


I have been having a lot of trouble with the physics side making it work how I want, but this is a pretty good start.

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Starting work on Canary Gaming! Here’s the sign in screen:


Finished my data saving module, DataService: DataService - A data manager for ProfileService


Finished my game framework, CanaryEngine: Framework Feedback - CanaryEngine


Finished most of my enemy characters:



Decided to pick up HTML and CSS again, here’s what I’ve done so far:

https://canary-development.github.io/docs/dataservice-v2

Such an exciting year!

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Absolutely stunning! I bet your neighbors can hear your computers fans through the walls XD. Keep up the good work! you made what every builder imagines before realize they aren’t good enough to do it

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this year, i plan on finishing a game that´s called: buissnes Simulator!
i am trying to finesh it with my dev team!

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This year im going to advance and upgrade my building skills due to the fact that i have been so far focusing on scripting looking forward to a great year!

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Looks really cool thats some great modeling skills!

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I’ve been working on this remake of Ocarina of Time.
Very much a WIP.

With Audio

Updates:

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Do you have versions of these with less aggressive depth of field? Some of the scenes look really great but everything gets blurred out! :smile: I’d love to see them in more focus

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That looks amazing! I wanted to make one, but I was lazy. Let me know when you finish making it, I would love to check it out!

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Improving my building skills

Screenshots

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That looks nice! Great job with the architecture!

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I posted another version of it on the old thread. I posted it here because the new thread came out so late.

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That is the most advanced rickroll I’ve ever seen.

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Got plenty of time to spend this weekend so I decided to go do something in Roblox. Remade the UI (and the animations) from umamusume (ウマ娘).

The UI animation is relatively hard to implement and is just hacky overall. It uses a CanvasGroup layer as a mask layer to implement the circle mask from the original UI animation, which means positioning and sizing is unreliable and just couldn’t work out nicely for all screen sizes.

For comparison, I know I didn’t set too much overshoot but still a nice work done?

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I’m currently working on an open-world story game. I’ve gotten the basic things down:

  1. Datastoring for missions and player CFrame.
  2. Proper cutscene management.
  3. Area exit/enter animations.
  4. Dialogue and shop system.
  5. Menu and loading screen.
  6. Entire story of the game.

Now time to datastore some more for the keycard system :grin::grin::grin::grin::grin:

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