dialogue thing
(sorry for the audio being offset a little bit)
dialogue thing
Loved not so friendly mode
Excited to see the Game come out!
Staircase with lighting
Portfolio: https://kristinaportfolio.carrd.co/
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Well, right now, I am focusing on a project that I spent years working on-and-off and that is a round-based BrickBattle game where each map is procedurally generated every round. I have made several prototypes of the map generator in the past 4-5 years but all of them are based on a rather simplistic, but rather limiting, algorithm for map generation.
I plan on using the Wave Function Collapse algorithm for the map generation, as it will grant me more freedom in the design of the maps that I didn’t really have before, like adding roads and tunnels to the map. However, right now, I am focusing on the actual game mechanics, as they are just as important as the map generator and I have not focused on that much for many years.
You can see stuff relating to this kind of project in my Mastodon posts, which I plan on regularly update people on what I am doing. For now, here are some images of what I am working on:
I also have other projects, like making a revamp of the classic Roblox place Thrillville by JJ5x5, but I am going to not focus on them, at least for now, as I already working on stuff as well as finishing my Software Engineering degree (I will graduate this May). Hopefully, I get something done sometime this year, and I feel like the BrickBattle game I mentioned earlier would be a good game to finish.
It’s been almost 2 weeks and I’ve been making on and off progress. While programming I got tired of looking at the Wild West map so I decided to make another one…
This project is really my first time ever modeling in Roblox studio. I’ve always just been a programmer, so anything I’ve “modeled” before this point has basically just been slapping a bunch of free models together. Taking that into consideration, I think this has turned out pretty well!
Edit: In runtime all of the cars also have their colors randomized, and the billboards switch between different ads. They’re all old Roblox ads though, like Bloxy Cola and Nukes for Kids-- I thought adding a bit of nostalgia would be nice.
Hello fellow developers!!
Today I finished my first gun model (M4A1) which I’ve been modelling during my free time.
It’s important to note that I’ve been using Blender for around a month.
I have to texture it and then it’s done.
Easier said then done because I have no idea how to texture things properly so it will probably take a while.
I’m also looking for some feedback and criticism on how to improve my models in the future, but I do ask you not to be disrespectful.
Sincerely,
Future developer Felipe.
I’m working on making SpongeBob blanks, then figuring out how to avoid copyright with them.
Love your detail! Looks very epic.
Working on a sick Room generator, that randomly connects rooms with eachother. i got around 4 themes, it generates 500 rooms of each theme. All done with the help of algorithms
Maze generator?
Looks cool! Will it be open sourced?
I dont know if i will make it open source,since im actually working on a bigger game with it . but ill keep that option open,maybe some day. If you are intrested to build something like this, i think this is a good starting place for it : Maze generation algorithm - Wikipedia This is the end result btw:
where’s the fire selector? charging handle is also missing but very good model!