What are you working on currently? (2023)



Chapter 2 of my game still…also jeez this is super laggy

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Currently a ski game, hopefully to release it in February,

All open to any feedback :hugs:



Have a good Christmas all

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It’s been a long while since the last post I’ve made about Kaoç (an open world crime game set in 2027 Brazil). I’ve worked on the map, modelled 34 weapons & 33 vehicles, overhauled vegetation (a second time) and started fleshing out the game’s story & factions.

While an open world game set in a city obviously needs cars & bikes, Rio de Janeiro is well-known for its trams, cable cars, metro & favela funiculars. As such, Kaoç will have a large variety of vehicles to drive, steal & board with a consistent amount of detail.




















Here’s all of the 25 guns currently in the game. You can expect an arsenal of classic weapons, along with some new fictional ones that fit the 2027 setting. Most of them will be able to be silenced for a stealthier approach.

There’s also 6 melee weapons and three consumables, though I’m not going to show them since this post is already long enough.

So, what about the world itself? So far, I’ve made more than 130 unique buildings for the Kahuna (Copacabana) area, with most of them being based on real ones. You can find these buildings on Google Maps right now to compare.











The world is also filled with all kinds of brands. Drinks, vehicle manufacturers, shipping companies, electronics brands, mobile providers, construction companies & more are tied to a named corporation with its own visual style, making the world feel more grounded in reality.



As for the story, the game will start with the player in the U.S. East Coast in Flatline City (New York City) in a bank heist gone haywire after a blackout across the country occurs, along with someone in your crew turning out to be an undercover cop, forcing the player and their friend to escape to Brazil. I won’t reveal much else, but you’ll meet various factions like ragtag bikers, favela thugs, hippies, the triad and private military corporations.

I’m not the only one working on Kaoç though. @TruestBlu is programming the game and @Sushikov is animating it. It’s possible that we get other people to work on the game. For the next year, I’m planning to focus mostly on figuring out the road layout for the rest of the city. I might start sending more content updates in the Discord server as well. Merry Christmas!

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This deserves more attention. I’ve recommended this to my friends already
Can’t wait for the future game :happy3:

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Send me the game link when you’re done, I love strategy games like that.

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The jumbojet a380.









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Well, you know. Nothing yet because I’m just starting a new game tommorow that will take a couple of months. But I will never give up!

I am not gonna work on anything imma just practice my scripting skills

I’m currently working on the next major update for my experience, a shop to purchase ingame character upgrades (only applies to the current game). Still just coding the basic data storage and how the UI will pull the data.

But shouldn’t take long after that to create the icons, and add the code to apply the upgrades to characters.

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Currently working on remaking a old game of mine with a friend, this is our lobby


W.I.P

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an adventure horror game that is also an obby (very fun to juggle)

oh also it’s classic themed and is a bait and switch game.







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That water is VERY realistic and IT IS AMAZING!!!

Great Job!!

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Some animals to move about to give my place a bit of life, currently done butterflies, dragonflies, birds and frogs

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That looks Great! What are you making it for?

It’s just a personal thing for myself.

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Very nice looking models. Some bushes with the hexagon-leaf style would look good.

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Practice. 180 verts, mb


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My group (Cybercity) and I have been working on a sandbox survival game for about a year. I have had a lot of fun beta-testing this game, and I am sure other people will have fun playing it!

Today, I discovered something I find interesting, so I am posting it here. There’s an item in my game that allows you to weld anything. While playing around with it, I welded an unanchored part to a sphere that constantly looks at you with a 10,000-stud radius. The result is a cool, motion-tracking-like device!

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For fun I recreated function-based infix operator in Luau using metatables :hot_face:

image

I’m using __idiv as an example, but you can use any binary operator that has a metamethod for it
image

--im not smart enough to use strict type-checking for this. hence no --!strict.
--the annotations below might not even be correct lol

type mulMetamethod = ((v1: number, v2: mul) -> mul) & ((v1: mul, v2: number) -> number)
local mul: {temp: number?} = {}
setmetatable(mul, {
	__idiv = function(v1: number|mul, v2: mul|number): mul|number
		if type(v1)=='number' and type(v2)=='table' then
			v2.temp = v1
			return v2
		elseif type(v1)=='table' and v1.temp and type(v2)=='number' then
			local _r: number = v1.temp * v2
			v1.temp = nil
			return _r
		else
			error('infix error')
		end
	end::mulMetamethod,
})
type mul = typeof(mul)

print(1 //mul// 2) --> 2
print(100 //mul// .5) --> 50
print(`200 multiplied by 1/200 is {200 //mul// (1/200)}`)

image

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