Yep it looks a lot better than before! All I hav to say is that the shoulders should be moved down just a tiny bit, like 0.025 studs. But if your don’t want to do that it’s still good.
Well, it isn’t quite perfect (and looks kind of lanky), but I’ve added the standard R15 joint attachments to my character model, which let me see my creation run around and wear classic clothing!
My experience stretches characters vertically, making them more “slender” than a “standard” one, so that’s why the arms look somewhat unusual. Other than the arms looking weird in my experience’s cute standing animation, it really is exciting to see this sub-project completed.
More screenshots
I feel like the neck is a bit off to be honest, maybe try increasing the diameter of the cylinder you used? Doesn’t have the same ‘flow’ that you have with the other joints.
I tried catching them blinking, but it lasts 0.3 seconds. (I made them blink because normal faces would not work.) I am planning to add more but still, your rig is super detailed and looks amazing.
Me and my studio are making a single player open-world action adventure game set within Ancient Scandinavia. We’re excited to develop our first project!
Thank you! Your character looks pretty unique, almost like they’re rocks! Did you make your own character model in case Roblox makes those policy updates in the future like I did, or just for fun?
Hi, I am working on deus and daus. Deus (lat.the god (here: devloper exploit user security) will be a very powerful, unique anticheat (with 4 main modules (not scripts)(and moderations)). The first version is expected to be visible on October 26, 2023
Daus (ger. Throw of two eyes in the dice game; card corresponding to the ace in the German card game (here: Devloper and user security) Will include deus, a password system, an advertising system, an overview system and much more.
For reasons of idea theft I will not yet give out more detailed information about the modules (and screenshots).
Parts given values of reflectance greater than 1 or less than 0 gives some pretty trippy effects, so I’m guessing its a combo of that with a space skybox as well as some particles
I think that he just duplicated everything, rotated it, and put it underneath the semi-tranparent floor. Because you can’t see the player there in img 3.