What are you working on currently? (2024)

my take on recreatin sabo

4 Likes

update:

almost finished with the lobby


now to start on the actual game. . .

any feedback or suggestions?

5 Likes

:factory: :rotating_light: :milky_way: :zap:







23 Likes

Old hardware store.

13 Likes

Hydraulic Press Simulator, a game where you have to hydraulic press things.





Here’s the link if you want to try

5 Likes

Polishing in-game replay system & screen for Pipe Dash. It’s giving me so many headaches, but pretty cool to see when it works.

10 Likes

New interior luxury garage




13 Likes

I developed a system in the style of Samsung Notes. I’ve made it this far now :fountain_pen:

12 Likes

Working on my Zombie game :biohazard:, trying to improve it alot more in the future.
Check it out!

Also provide some feedback here if you find any bugs or just want to give new ideas!

1 Like


been a while huh


8 Likes

Working on a simple air hockey system

The build is done, now I just needed scripted


image

4 Likes

Bending roblox’s engine literally to its limits

2 Likes

When I first saw the pictures I thought you built it :skull:

2 Likes

The release date has changed! the new release date is 16 October 2024

@DonKingFrog can confirm :wink:

Just repainted a mech (I named it Ironside) i’ve made before!!!

(Before / After)

And I’ve also brought it to life!!! Ironside in action!!! :smiley:

12 Likes

Still working on my Game. Pathfinding is going okay, but I’m puzzled on how to make the paths curve/diagonal, instead of a “L” shape, and I’m not sure how to add in different costing materials.

However, NPC ragdolling on death is going amazing!

40 Dead people.

80 dead people

200 dead people

And yes, what you have all been waiting for.
500 DEAD PEOPLE!

It may not look like 500 people, but it is. (about 20 or so landed outside the camera’s view, and those ones inside the pile are packed like sardines.)

Thoughts?

  • Your death system should be in this fighting game, who doesn’t want to see hundreds of dead bodies?
  • Death system needs to be more performant (I had ~50fps when looking at 500)
  • Packed like sardines is a lame saying.
  • This is a waste of time, no one wants to see a bunch of dead people laying around.

0 voters

2 Likes

pbr stuff



15 Likes

For performant death, you can (once they stop moving entirely) anchor them and disable CastShadow property.

2 Likes

I kind of abandoned this game because it was kind of boring and pointless.

But No Worrys Im Working On mores and new games!

Here is 1 of them!


Dont worry the game isnt gonna look that bad because of this footage.


Ive already got the voice actors in for this game, I hope I will be
done with this game early so I can keep working on my unnamed western game!

Its a game called one night with chuck, I will try to put in my best effort into this game!

Sorry for the 17 people who thought the WW2 thing I Made was cool!

The other game Im working on is a free roam western game, where you can explore and kill npcs, and shoot cops and robbers!

1 Like

12 Likes