Haha understandable. lets hope 2024 is going to be a great year!
World of War
A roblox RTS game inspired by games like Hoi4. Currently the ui is being redone, so don’t mind it, and the game is still in Alpha.
Here is a small list including a few things that are already complete/going to be added soon, just not shown in the following video:
- Map Editor (Custom Countries, etc.)
- Custom Servers
- Formables
- Planes
- Ships
I’ve kinda lost interest generally in Roblox, but this tradition continues, so I will too.
I’ve been making a giveaway + codes platform which isn’t exactly released. I’m still in the progress of making it and I’m excited to get a beta out.
UI is still conceptual, I don’t expect it to look 1:1 to this, but still pretty proud of it.
I’m working on a completely random, procedurally generating planet game! I’m learning a lot about 3D Fractal Noise and some other crazy stuff! The game also has procedurally generating plant life, as well as custom gravity, and the planets are completely landable! Planets are around 20sq miles and are fully explorable! Here are some pictures:
What do you think about this project?
- I would play this!
- I would not play this.
0 voters
Thanks everyone! Have a great day!
Working more on my prob biggest & main released project [new york 2001], basically containing whole manhattan + more islands & stuff
THE MIMIIIIC
anyways, working on a game similar to ‘get a snack at 4 am’. after 3 days of useless headbashing, I finally figured out what went wrong with my DataStore code (it was one line). unlike other experiences, I’ll credit EVERY SINGLE third-party asset i use in the creation of the game.
Same as last year, working on Cursed Lands, but looking towards 1.2, I got a few things to do before getting to that though, regarding other projects, who knows, maybe I start a new small project eventually.
I’ve also become much more invested in bordr gam’s development, fully taking lead in complete new updates and I’m really glad how things are working out.
2024 will be my 4th year as a developer, I’m really excited for what’s to come and for what I have ahead of me.
Looks great, the detail is next level! I understand what you’re saying about trying to get the engine not to lag.I cry a little every time I have to downsize textures before I upload to studio. Good luck and hope you find a way to optimize your models for Roblox.
I’m continuing to expand and enhance my experience. In my New Year update I added an ingame shop:
I’m looking forward to trying the flex UI to help me make the layout work even better between mobile and PC/Console.
That’s actually so beautiful. If it’s a game I can’t wait to play it!
i’m working on a space game. right now i’ve only got one rocket and that is already hell to code. i’m considering adding some sort of portal which you can go through to pick different rockets, the models aren’t the best, which yeah, i just don’t understand how i can use blender and mess around with textures to get it to work. but once union stuff comes to meshes, my rockets are gonna be pretty nice with some interior.
You should be careful with this, I’m pretty sure this violates terms of service and restrictions in place that are required by XBOX/Microsoft.
Oh bruh, best timing since I just released it xd
You might want to research this a bit more before publishing your thing.
another related post:
https://devforum.roblox.com/t/would-adding-chat-to-xbox-be-against-tos/1666260