A storm chasing game that i don’t have a picture of yet.
I am back again! Thanks for all the votes in the last poll.
As of now, I am working on a crate/ unlocking system, in which you can unlock new troops and abilities for them. Once you unlock a troop, getting him again will present you with 2 options.
- Receive another of that troop. (2 troops altogether)
or - Gain an ability for that troop. (1 troop with an ability.)
I have added a frame on the side, so that you can see what troops you have unlocked. However, I’m not sure Where I should put the #Troops, and the abilities.
On the left is the list of troops unlocked so far. On the right is the newly unlocked KING! But where should I put the (x1), and the (0 / ★)?
- The amount of troops unlocked (x1) should be shown on the frame to the left only.
- The amount of troops unlocked (x1) should be shown above the newly unlocked troop only.
- The amount of troops unlocked (x1) should be shown on both frames.
- The amount of abilities unlocked (0 / ★) should be shown on the frame to the left only.
- The amount of abilities unlocked (0 / ★) should be shown above the newly unlocked troop only.
- The amount of abilities unlocked (0 / ★) should be shown on both frames.
0 voters
Also, I am liking the ★ that shows the ability. But how do I show how many I have?
For no abilities yet unlocked, should I have - 1. - 0 2. - (0/★), or 3 - something else?
- 1
- 2
- 3
0 voters
I’m currently working on a semi-realistic terrain generation system. I aim to add more natural features later into development but I’m currently focusing mainly on getting the basic UI for the game done
(I disabled the UI for showcase)
(Same noise settings for all of the images btw)
You’re building Minecraft in Roblox?
That’s really cool, i cant even understand what a “noise” is
Anime game with simple grid-based combat!
[TESTING] Anime Rumble - Roblox Any feedback welcome.
(Sorry for the quality, my laptop is literally worth 50 bucks.)
Working on a RTS that focuses on fast-paced army control
Inspired by Astroforce (Atrazine is my idol)
No, the current aesthetics are temporary I plan to change them in the future.
Still working on an obby builder game.
I could use your feedback on what would make it fun to play / what currently makes it “not fun” to play, if you decide to give it a tryout.
A few screenshots of the game and stage designer:
I actually want to get them too.
Since I finished updating my custom character model to its third version, I decided to focus on my experience’s lacking instrument sample library. I haven’t worked on Pianissimo (the module responsible for playing music, or notes here), but I’ve added two new instruments to the list, a saxophone and string ensemble. I think I’m going to need to include most of the standard General MIDI instrument set, just in case I ever finish this module before my mind stops working.
Here’s a video of both new presets, playing ascending scales. For some reason, neither sample’s notes release properly, always cutting to silence as if they received a “note cut” event.
Since I wrote everything above, I added two more sample sets to the experience, a new piano and one of Roland’s better presets:
Continuing to make locomotives for IncoRails, this time I made a vintage livery which is very rare in Indonesia.
Right now, working on developing real-time water graphics using the new EditableMesh
(I’m loving this technology already, makes so many things really easy).
Short horror game I’ve been working on.
Sure, get them while you can cause i think Roblox stopped printing these!
here you can get them: Roblox Books on Amazon