That right there is quality content.
Continuing work on custom pathfinding. It works good. It can do around 50 NPC’s smoothly around ~150 studs away. I still need to make weighted nodes, but I just finished something I call “double computing” (Yes, I know it’s a stupid name.) Double computing searches for a path nearby, that another NPC already made, and connects it with the current path, which shortens pathfinding time by over 50%.
Healing soda can
I did an AI based door guard ChatGTreeBee - Roblox.
It’s only up temporarily for public visits until the API runs out.
It uses a knowledge base along with input from the game to make decisions.
It also remembers a couple of the past conversation.
It’s still weak to adversarial attacks, so maybe it’s not good for critical places.
Very fun to talk with though!
just finished up a new dodge thing for this game and added sectors and layers (go to 3 atm, then game breaks) i still need in-depth feedback, please feel free to try!
youve been making this project and ur incredibly dedicated.
i cant wait to see its huge success.
THANK YOU!!
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I’m working on making a banner towing pickup system:
so far its working pretty good!
under belly view in tow!!
Take your pick
I do a bit of everything, this is a couple of items but I am not able to access studio rn.
NAH, that’s fire, I rate it 5 stars…
Love the Glenn Miller poster! This build looks so classy.
Been working on a remake of Mario Sunshine for my character, Diceboy. Here’s F.L.U.U.D and his soon to be hat!!
On top of that, here’s some hats we’ve been working on for Diceboy Two.
dang thats cleannnnnn gang nice