What are you working on currently? (2024)

That right there is quality content.

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Continuing work on custom pathfinding. It works good. It can do around 50 NPC’s smoothly around ~150 studs away. I still need to make weighted nodes, but I just finished something I call “double computing” (Yes, I know it’s a stupid name.) Double computing searches for a path nearby, that another NPC already made, and connects it with the current path, which shortens pathfinding time by over 50%.

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a few game ready bushes at 61 tris each

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Healing soda can

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I’m a bit new to blender and I tried making a car

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I did an AI based door guard ChatGTreeBee - Roblox.
It’s only up temporarily for public visits until the API runs out.

It uses a knowledge base along with input from the game to make decisions.
It also remembers a couple of the past conversation.
It’s still weak to adversarial attacks, so maybe it’s not good for critical places.
Very fun to talk with though!

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just finished up a new dodge thing for this game and added sectors and layers (go to 3 atm, then game breaks) i still need in-depth feedback, please feel free to try!

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youve been making this project and ur incredibly dedicated.

i cant wait to see its huge success.

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THANK YOU!! :grin:
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I’m working on making a banner towing pickup system:


so far its working pretty good!

under belly view in tow!!

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Take your pick




I do a bit of everything, this is a couple of items but I am not able to access studio rn.

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A survival game I just started last night…

robloxapp-20240511-1323044.wmv (2.7 MB)

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Interior house for Roblox



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NAH, that’s fire, I rate it 5 stars…

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Love the Glenn Miller poster! This build looks so classy.

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Been working on a remake of Mario Sunshine for my character, Diceboy. Here’s F.L.U.U.D and his soon to be hat!!
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On top of that, here’s some hats we’ve been working on for Diceboy Two.

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dang thats cleannnnnn gang nice

Flying robot for a PVE game I’m working on. Polycount: 1900

Inspired by the Oblivion drones.

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