What are you working on currently? (2024)

This effect works incredibly well?! I’m using it in this scene to obscure the LOD changes from terrain, and its such a distinctly stylized effect it doesn’t look like a roblox game at all. Thank you so much for sharing this technique.

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Dude this looks awesome! You got it to affect the skybox too, you have an inverted sphere with a texture projection or something?

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i changed the technique a little bit, which might be why. I used ExposureCompensation to quantize the colors, then used an extremely large ColorCorrection TintColor to bring the colors back.
Also i made this testing place to see how different exposure levels effect the output, its really interesting

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Orbital Space Colony

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I’ve been working on a ski resort game. The mountain is done and I am working on the player experience and realistic roleplay in the game.

That game looks amazing! The graphics are very realistic.

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Currently hired to script on this game: Totally Normal World (17+) (INCOMPLETE) - Roblox

Currently working on the following:

  • Air Defence System (Missiles, CRAMS etc)
  • Vehicles System (cars etc)
  • And other things I won’t disclose about.

I would show some screenshots if the Air Defence systems were in the game. (I cannot play because my account is not yet 17+, It’s 17 this year.)

Working on a new jailbreak prison style game, above are the new custom proximity prompts i made (not finalised)

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That’s really cool. I wish games used less backgrounds and especially flat/bright colours like white for them.

Ty, yeah im going to change them a bit more, add gradients and things

Since its a prison game add some sort of prison decal for the background or something grey/dark with a slight blur.

Hmm, ill see, thank you for the feedback

Chromatic abberation overlay on the character :dizzy:

(bonus: it leaves behind your shadow after you die which is a neat effect)

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Looks great! The style definitely fits.

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woah how did you do that that’s really cool

It’s using the magic of ViewportFrames - I have two overlaid on the screen that copy the position + FoV of the player’s camera. Each has a clone of the character that is updated with all of the body part positions each frame. Each overlay character has its textures removed + material set to neon white so I can then use UIGradients in the ViewportFrames to change the colour on the edges :smiley:

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that’s a bit of works lol but thanks

c++ to lua???
are you using the source code leak?

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Unfortunately until we get more shaders it’s the simplest way to do it :sweat_smile:

Yeah lots of things on this engine is lacking or just pointlessly complex tbh. Can’t even have a gui blur natively