ported a crt fragment shader to my renderer
I made a seven-segment display system. To showcase it, I made a display showing the current Unix Timestamp.
Check it out here:
I rewrote my Seven Segment module and added some customizability, like custom colors. Here’s a clock I made with it!
The clock shows the player’s current time, so it is handled on the client side. The unix clock runs on the server since it should be the same for all players.
Here’s another game link to watch it in-game:
I’m gonna mess around with my system a little bit more. If anybody is interested in this being open sourced or me making a tutorial about it, let me know.
how did you do that? is that in studio or i am i stupid?
I’ve now added text support and made a new years countdown.
Text in seven segment displays is really limited, as it’s not usually that legible. Maybe I should make a fourteen or sixteen segment display next lol. Anyway, here’s the link to the countdown to New Years game:
Poll time:
Would you be interested in this being open-source?
- Yes
- No
0 voters
it’s entirely done in studio, but instead im using my own raycast renderer which allows me to use fragment shaders i found or created myself
one potential use case is for me to create my own offline rendering system to create smoother animations, since i can directly get the pixel data directly after the rendering is complete
Will try that eventually, right now I got a few other critical things that I added to the drone such as a few improvements.
Interactive water using EditableMesh!
More refinements
Improved Aircraft LEDs to look more realistic
New
Old
ND Filters yay
Only showing one of the 4, I don’t wanna clutter the whole post
It’s done lol. 16-Segment display, model made in blender, supports all alphanumeric characters right now, but I plan to add special characters too. Here’s the entire alphabet in both lowercase and uppercase:
Much more readable right?
Evil hole
sprint game
Some badge icons I made: