Complete overhaul (WIP)
Now even taller. And more lag.
After a long wait, we finally managed to make the CC 206 locomotive (GE CM20EMP). This locomotive is a favorite locomotive of train lovers in Indonesia. And this locomotive will soon be available at IncoRails!
This is honestly great, how did you even plan out the story and stuff?
See below for a summary of what we accomplished this week regarding the development of our new game, “Drifting Away 2”.
Keep in mind that all art, the map, UI, functionality, etc. Are temporary placeholders, and will most certainly change in future.
We have created a currency system, as displayed in the video below. (Please excuse the compression)
See the below video regarding the item interaction system, which allows you to move objects around. (I still have to adjust some parameters so it might be a bit janky)
A system has been implemented that allows you to dig from these piles of clay. See the below video.
And lastly, we have implemented a system that allows you to sell items. This is just a placeholder.
See below video.
As I have already said (two times!), this is all placeholder material, which means the final product will look very different from this.
We still have a lot of bug smashing and implementing to do, so I’d better get back to work!
Thanks for reading!
~ CannedWither
I wrote a loose script of events in a .txt file and just went chronologically through development. I would spent a lot of my free time thinking about how to make the best possible story I could and would make revisions as I go. It really helps to have an idea of where things would be going so you could set things up and pay them off later. As I said in the original post, the general concept has been around for 10 years, but this version of the story was mostly conceived about 10 months ago or so now. I’m glad to hear you enjoyed it!
● UPDATES
➥ - IN DEVELOPMENT
Still in development, hoping to have it out by October.
Wow I love those models, ill check the game out when it releases
Starter Developer here Currently Working on a RPG game, its gonna be a peaceful type gameplay, with stories and a bunch of system including: Enchanting System, Crafting, etc. [VERY NOT FINISH]
to be honest it looks pretty robotic, maybe add more torso movements or just use blender or something
Psychological Horror game set in a small town in Denmark after you get into a car accident and then into a coma, where you venture around your town all empty, (you’re meant to have some mental disorders too by the way), thus you hallucinate of monsters/people trying to kill you, etc
is that using viewport frames?
yes, i’m using viewport frames.
An elevator?
I’m working on the Whack-A-Zombie activity for my Halloween Festival.
Im working on a spectator system for my upcoming fnaf sb multiplayer rework. Its meant to be exactly like source engine multiplayer games spectating, you can see the viewmodels, players UI, Item UI and so on. Its basically running a “dummy” version of the item/class clientsided for each alive player you can spectate.
For reference, in both clips the spectator is the left side, the right side is a actual player.