I’m currently working on an Admin Panel (I’m almost done with it, just some few touches)
Unrelated, but you joined on my birthday! The admin panel looks very clean, and I love the transitions.
how did you do that that looks really cool, and im not sure how you did it but it seems like it could help me with something ive been working on, also i would make the slowly loading ui covering your screen happen faster
Made a game ending concept idea and I am pretty happy with it. Sorry for the YT link, the video is too big and I also added a testing place link for anyone who wants to try themselves.
YT: https://www.youtube.com/watch?v=ZQikzgiLOJY
Testing Place: Game Ending Test - Roblox
made an automic floor placing system when romms are created and when walls are connected soemthing I always wish bloxburg had to save us time
the effect was pretty easy, i just used two editable images, one to save the scrceenshot and one that shows the effect
also i made the ui cover the screen faster
What’s this game? Looks interesting.
its a roleplay building game inspired by an upcomign game called inZoi
implemented a good camera system
Made a Montefortino-Style Roman helmet for fun. These were used in early to mid Republic Rome, and were originally invented by the Celts.
Came out a lot better than I thought it would!
Wow. I like the way you’re exploring tinting the whole scene, the shades, and the details of the buildings.
The (Almost) Complete Magical Tool
Well…I finally bothered to do something. Back in February, I posted about making “modular wands”, but those models were stored in ReplicatedStorage, unused until now. Don’t worry, I feel ashamed of my sheer incompetence nowadays. The pink box on the test map “makes” a wand when interacted with, randomly including pieces of my cute wand. Its tip and handle are always included, but the other two parts may not be.
If you’re curious, here’s what a wand with just required pieces looks like:
And here’s the full wand, which you’ve seen before…
Pretty Stars!
If there’s one part of Roblox’s engine that really needs an update, it’s the day/night cycle. Though clouds and atmosphere greatly improve how night looks, it’s still the same, basic, and inflexible system under those coats of paint; The skybox fades out, leaving you with a black void for the sky, with only the moon and thousands of single pixel dots that change color. These are supposed to be stars, but it’s near impossible to see them at higher resolutions (including 1080p)!
When Royale High opened Campus 4 for early access, I visited it a few times, and at some point this month, I looked at the sky while I was there and saw what looked like sparkle particles fading in and out all around me. I noticed how these “particles” phased through distant buildings and terrain as I flew towards them, which made me pretty confident that they were using particles attached to the camera for this. Somewhat inspired, I made my own star particles, attached them to an invisible, vertically-squished sphere, and programmed it to warp to the camera when it moved far enough from the last spot it warped to.
Even though Royale High isn’t actually using particles for their custom stars, I like my seemingly unique technique so much that it’s staying in Project Magical Mary. Doesn’t this look pretty?
Stars begin to appear at sunset, and slowly disappear as the sun rises. Although it’s obvious they’re in front of the clouds, they’re disabled during storms, since the sky becomes overcast during them.
Update Video
Here’s a 30 second video showing these changes. I don’t know how Adobe Premiere Pro CS6 somehow crammed a video this decent-looking under 10 MB, but I’m not complaining.
Working on a small showcase game.
Opinions on visuals?
Insane detail on the trees and stuff, i support this! Good job!