As the tradition goes in this forum, we have a single thread where we show off and discuss what we are working on this year. For last years thread see: What are you working on currently? (2019)
So what are you guys working on?
As the tradition goes in this forum, we have a single thread where we show off and discuss what we are working on this year. For last years thread see: What are you working on currently? (2019)
So what are you guys working on?
Well, Iām working on a new SCPF game, that contains new and unique ideas that anyone has never seen on the SCP genre of Roblox.
The game development started some months ago and probably it would be released in some months, at May or June.
My main goal in 2020 will be, to make a successful game, that makes enough money to fund new projects of mine. I also want to join a permanent dev-team because I donāt want to make most of my games alone Currently I am working on some commissions and asset-packs, that Iām planning to sell. Hereās one of them:
I also have some unfinished games lying around on my computer, maybe Iāll try to release one of them in 2020.
Iām also finishing school and starting to become a full-stack software engineer at a web-design agency in Germany.
Iām sure this will be a rough year.
Iām working on replicating obstacles youād see in an obby, and putting them into one single game.
Before posting what Iām working on in 2020 (Technically its still 2019, but this project is going into 2020.) I just wanted to say that Iām surprised no one snipe-posted this thread firstā¦ Well here we go.
On and off between working on commission and/or personal projects for the last 8 months of this year, Iāve been working on an unofficially named title called āProject Bluā, which is a post-technologically and capitalist fueled industrialized-apocalypse (or in lame-man terms, post-cyberpunk) top-down shooter dungeon crawler hybrid. Iāve put a lot of effort into the design prior to starting, its almost completely laid out aside from how some of the technical side of things are to work. But all of the games core mechanics and interactions are designed and laid out from start to finish, game already has a demonetization plan that does not hinder the player behind any pay walls or āpremiumā only items. There are equivalent to premium only that money cannot buy called āExoticsāā¦ you just get them by playing. Now Iām pretty confident to say that its art style and direction will be very unique for Roblox, and probably not going to be very popular with the younger audiences who like bright colorful worlds. Project Bluās world is dark, dull, gritty and lifeless, the only color in the game are from important things like hit effects, tracers, explosions, lights to guide the player and a few set items to give your eyes a place to restā¦ Its relying heavily on the release of Phase 3 āThe Future Is Brightā lighting engine, as the gameās design, production and release is being treated like an actual indie studio game, all assets are made outside of Roblox in Blender, Substance Painter, Photoshop and whatever else we need to use, before being imported to Roblox. This includes all meshes, textures, sounds (when we get to that point) and animations. Apart of this project has been helping my apprentice, @JohnDrinkin, grow ā and in one case, force to learn (which ended up being a hidden talent of his that not even he knew about) ā in his skill and ability. Johnās helping out with the project with weapon, armor and character designs.
Speaking of John, check out this NCR Ranger hat, this Helmet and this other Helmet of his. It took some effort to get him to do texture work, but he did it. And boy, is he good.
(Shameless advertisement of my apprentice)
I donāt got much to show for the project yet in terms of gifs, as Iām focusing only on the back-end of the project coding wise (which for non programmers means there isnāt many pretty things to show yet) but hereās some gifs from earlier in the year:
Weapon shooting and spread mechanics:
Camera recoil and camera shake from explosions:
Accurate (or as accurate as I can get) particle clipping for gas based weaponry:
Flashbang (effect duration since time of recording has been halved)
Projectile reflection/deflection:
Now for graphics, to get the project flowing and to keep me busy when Iām stuck on coding, Iāve drawn up the layout PBās first official alpha testing map, this is basically PBās version of the map used in Halo: Combat Evolved, The Silent Cartographer;
The map above is named āHydraās Lairā, which is pretty lineal, and is actually more of a boss room for the final product, but this room is specifically being used as the testing map because it has a full gameplay loop in just of itself, and the player will be given the ability to interact with all of the games core gameplay mechanics and some more. Graphically speaking, the map is still being worked on because Iām not 100% satisfied with its overall look (and also thereās no cover placement yet, very important thing for a shooter!) but layout is done and set in stone, the general theme for this area is going to match this style:
ā¦now as I said, this game will rely on the release of the Future Is Bright Phase 3 release, because this game requires that non-celestial lighting (point, spot and surface light source objects) actually respects the models spec and normal maps. Other wise the entire game is going to look extremely flat and overly lifelessā¦ Lighting pays a pretty big role in this games looks and gameplay. With all of this being said, this is not a normal Roblox game, It was never designed to be a Roblox game, but an actual game, that I personally want to bring to Roblox, with that in mindā¦ Iām not really going to worry much if its a profitable game or not due to the majority of Robloxās population being kids.
Iām currently working on publishing 10 realistic projects over 2020 and establishing a game development studio to make realistic and fantasy games.
Ill keep it basic. Iām currently working on trying to release a successful game and improve my scripting skills!
Just saying, but posting in 2020 while itās still 2019 is illegal time continuum and stuff
There are still whole two days before 2020 begins. IMO we donāt need to make these threads pre January, 'cause why would we? Itās still December. No need to rush with these things.
Check this out. Iām building a new house for myself since my previous house build was terrible.
Hereās some pictures on what Iāve worked on so far.
That seems amazing! Congratulations!
One of the first games I played on Roblox was Survival 303 by Davidii and the gameās dev team, and it holds a special place in my heart. I want to make a more modern survival game (inspired by S303). Itās going to have graphics similar to the game Unturned on Steam.
So far, Iāve just been working on a custom user interface API, and a server control panel. Havenāt started on any core mechanics, but Iām really excited to.
In 2020 (for this project) I plan on familiarizing myself more with OOP, and I plan to use it a lot in my game.
Iām currently working on this thing which is for Deathrun by using a bunch of tutorials on making advanced built terrain.
Damn. This really is quite impressive, especially for Roblox.
Cannot wait for this release. Please create a thread for patch notes so we can keep up with this project, or link me to a playable version, even if itās just for testing.
As a side project, Iām currently working on a module that has to do with matrices, currently I got most of the fundamentals set. Matrix creation and matrix addition and subtraction is done.
But still, my to-do list is full of stuff!
Recap since last year.
Oh gee, thatās a lot.
Iām working on a āhorrorā game which is going to contain different types of āhorrorā material. Looking forward on how itās going to turn out
I, and by that I mean my team of four veteran developers, were and are working on a highly-detailed yet flat-shaded train simulation game known as āRails Unlimited Remastering Projectā. It is a breakthrough sequel to the original Rails Unlimited map which was incredibly bland and grid-like.
Rails Unlimited in general is intended to resemble a simple, hardware-friendly game made in 2012. Despite the criticism of not being āultra-realisticā enough, we understand that Robloxās rendering and physics engine has its limits, as do our playersā devices.
Early 2020 Goals:
Making progress on Scripting. My current main goals are complex lua math and animations