All of these are really great updates, but I’m worried about one specific feature: subscriptions.
I’m down for new features to help developers earn money for their hard work, but seeing this use real money instead of robux is extremely worrying. What kind of limits will Roblox put on how much people can spend in one go? How easy will it be for a child to just hit a button and use their parents credit card? Will developers use this for scummy marketing tactics?
It’s just things I’m thinking about, hopefully Roblox knows about these issues and addresses them according so that unwanted charges and scenarios don’t happen.
It looks beautiful when you first see it, but now open the catalog and take a look. The ugc creators are people approved by roblox, and there are too many copies of roblox items, and I can’t imagine what will happen when this feature is turned on to all users.
I liked the other new features and RDC in general. It’s great that roblox is finally coming to Playstation. I’m really wondering if roblox developers will be able to use features such as dualsense haptic feedback. If yes, very nice games can be made EPIC.
well id like to add to this so we as some devs has payhip, and we use parcel for product hubs which someone buys asset they get notified in discord and they download the file with the asset so how will that work is it only based on usd and no option for rbx since thats what product hubs are for becuse they run off roblox api which gives robux once asset is bought. for pay hip is selling assets for usd or so which clearly dev is a good one to use as the example and what i want to also add is would we need a subscription to be able to sell our items and assets which i feel like we need more info on how it would work
This sounds super promising, and I’m really glad lighting is finally receiving some attention after just stagnating for so long.
By “ensure the highest quality lighting for every device”, does this mean you’re finally looking into allowing more complex effects like volumetrics, at least for PCs / whatever devices can support it? There are lots of other lighting features people have requested for a long time too, many of which are brought up in this post:
It seems the lack of updates to lighting were mostly due to concern over mobile performance, but with the newer approach seeming to acknowledge that different devices have different capabilities I’m curious to know if any of the commonly requested features are being considered now.
Really looking forward to the Custom Subscriptions for games,
I’ve been trying to manage a way to make my future expansion content for my games affordable while still being profitable enough for the work put into it.
Subs can def improve this by being cheaper but revoking re-restricts access to the expansion content entirely.
Also the new studio stuff looking good, looking foward to using this new stuff.
too bad we didn’t get anything on UGC though, like are we required to have ID or can ANYONE upload stuff later on?
These are absolutely amazing updates, and I’m happy to be alive at a time where all these exciting things are being released. Can’t wait for the Awards tonight!
what would be even cooler with roblox connect is that it could be a roblox social media, sort of like instagram or something but for roblox, funny game moments things like that, people could comment and message each other, that’s what i hope roblox connect will be like
marble rolling physics test - Roblox the FogColor is R 524,800 G 522,240 B 522,240 (Color3.new(2050,2040,2040)) which makes the fog glow like neon, but the FogStart and FogEnd are far away so you cant see it. not sure why this causes cel shading to happen
on mobile it just makes basically everything pitch black
hold up, wait a minute. you didn’t say this in the keynote. can you be more specific on this? this makes me think that all items are going to go limited, but you guys wouldn’t be dumb enough to do that… right?