0.0625 and 0.03125 may not work because studs can only support up to 3 decimals. 0.0625 → 0.063, 0.03125 → 0.031
I personally mostly use 0, however don’t stick to one, there are times your going to want things to line up etc, so finding the right stud movement all depends on what your trying to achieve.
I’ve been building since 2013 so I’m used to it
I mainly use 0.5 for low detail then I change it to 0.1 for more detail, I hope this helps!
I use 0.1 studs most of the time, but I use 0.5 for detailed models.
It’s situational. There’s no “best Stud”, Just do what it fits.
No, it works. Roblox just visually rounds the number for you but everything will still align.
wait, whaaaaa??? thats so cool!11!!!11!! (ZOMG SO EPIK, BUT IS IT OVAR 9000?)
People with alignment plugins using 0 studs: im 4 parallel universes ahead of you
How have I not noticed this post? 0.25 studs, if anyone would like to disagree we might have a problem.
I would never do 0 studs. It is all very fiddly and makes building really improper at small scales. But then again, I’m not really a builder so I don’t think my opinion is valid.
I certainly agree with you, though I also sometimes do 0.125
Personally, I use whatever is appropriate for the situation and that changes from day to day and build to build.
There is really no “best stud to use” for every personal project as it is very dependant on what you’re trying to achieve per project. Always take time to consider what you’re building, it’s scale and the most common increments you will be using to construct a majority of the elements (which I’ve seen to usually be 10, 5, 2.5, 1, 0.5 or 0.25).
Anything lower than 0.1 (down to 0.001) is a type of increment that tends to be used for very specific cases (e.g. High-Detail showcases) that absolutely benefit from such tiny increments (even if a majority of the build is made using the more common increments). This is why I disagree with the notion of ignoring the “0 stud people” as 0 studs is still a viable stud increment if you are aiming for very specific placement of (or very random placement of if you don’t focus) objects or complex environments which can use tens of thousands of parts for micro-detailing.
Side Note: Every increment has tradeoffs and something almost no one notices is 0 stud increment isn’t actually 0 studs, it has a real increment of 0.001 (which is also the new Minimum Part Size).
I use 0 pretty much all the time then again I’ve been building since 2013. But I feel it works well if you are good at it. Of course I use more if I need a distance or size for a part etc.
I usually use 0 studs for small and detailed buildings, but if i want to make a symmetrical house or school i will use 1 Studs. I recommend a plugin that i use frequently it name is: “Resize Allign”.
What are those certain people doing??? 0 studs is extremely prone to a ton of misalignments, which is really something you don’t want, 0.125, 0.25, 0.5 and 1 studs are just fine. 0.05-0.001 in some cases like fixing z fighting, but like … what? 0 snap to grid? I would never.
I recommend using 0.25 and 0.125 studs
for normal building 0.1/0.5 is enough, never use something like 0.25
It depends,
I use 0.125 and for very small adjustments I use 0
It’s really what is most comfortable for you, and what you think fits best with your workflow.
I support the 1, .5, .25, .125 gang, but I also suggest that, whenever doing realistic interiors, I suggest going in 4 stud increments, while also enabling the grid in Studio.
You change it around a lot for aligning and other things, although you should default it to 0.1 or 0.05 for maximum efficiency. Never use 0 studs unless it’s for random placement, or if you need EXTREME precision like when eliminating z-fighting.