I joined Roblox in July 2010. I found Roblox by clicking on the Roblox advertisement on the Sploder website. I first used Roblox to use as a platform to build virtual toys with unlimited space and I don’t have to clean up after myself. I mostly built train based games which is heavily inspired by the NYC subway. Later in 2010, I started to script by modifying very simple scripts from free models like message box scripts or kill bricks.
In 2011, I’ve started to script a simple game. Usually simple games that take ideas from front page games. Those games were poor quality and simplified because at the time, I wasn’t a god script. I would only script the basics and not the complicated things like the shop system. I’ve started to build a lot of adventures games at the time because I was bored at home and my family didn’t have enough money to travel to new places. I started making minigames based games on Roblox because I loved playing minigame based game on Roblox.
In 2012, I’ve made the 2nd generation minigame based game. The minigames were more advanced and better scripted because I got better at scripting. Still no extra things like the shop system or save system. Train adventure games became a thing and those game were huge at the time to the point where it heavily lagged my computer and I was reaching the limits of my computer hardware.
In 2013, Same as 2012 but more content in minigame based game and more content to train adventure games. I was playing around with the game maker game engine which caused me to be a little less active on Roblox.
2014 was a big turning point in my Roblox career! In 2014, I stopped building train adventure games because my computer at the time couldn’t handle bigger worlds. Instead, I focus on making smaller and better quality games. I’ve started to play Reason 2 Die on Roblox and it’s a game that I will never forget that I’ve played on Roblox. It’s feels like an adventure because at the time, I was bored at home and we didn’t have enough money to travel to anywhere far. Instead I played a lot of Reason 2 Die to get the adventure feeling. I’ve played so much Reason 2 Die that there was a lot of fighting and competition over the computer because I like Reason 2 Die and my sister likes Vampire Hunters 2 a lot.
I started making the 3rd generation of the minigame based game. It was called Nick Games 2014 then it was changed to Super Nick Games. The third one was more complex minigames and variety. I was able to add some extra stuff like a small store but the items you bought from the store doesn’t save. This is the first game that I made from scratch that saves the player data.
In 2015, I’ve started being a lot more social on Roblox. I’ve made friends in the Reason 2 Die community. Reason 2 Die started to be infested with hackers which made the game a lot harder and better in some ways. But at the time I was maximum rank and most of my friends were high rank in Reason 2 Die and it as still fun to play because we learned more mechanics how to deal with tank buyers and survival tactics like c4 jumping, Rambo knife jump, and healing while walking.
I took the inspiration from Reason 2 Die by adding a load out system which includes weapons, armor, and items so that players have wider strategies and tactics to win minigames. I’ve added more content with Super Nick Games and I added different game modes in minigames. I added ranks which gives the player the incentive to play the game to progress further. Filtering enabled was a new thing at the time but I didn’t use it at the time because it was too much work to mak Super Nick Games work with filtering enabled. My friend played Super Nick Game and they enjoyed it.
In 2016, I’ve decided to stop working on Super Nick Games and start working on Super Stela Games because I want to make a filtering enabled version of Super Nick Games with more efficient and organized scripts.
Hackers in Reason 2 Die got worse to the point where it was starting to become unplayable. Then Reason 2 Die Awakening was released and I started playing it but it wasn’t as fun as the 2014 Reason 2 Die. Super Stela Games is inspired by Reason 2 Die 2014 and the Reason 2 Die Awakening franchise. It’s the first major game that I made that uses the filtering enabled security system. I really loved playing Reason 2 Die but one thing I wished is that the armors caters more towards the female player base and the game to be less military like and more fantasy like. In December 2017, Super Stela Games is the first game that got featured by a youtuber from the Reason 2 Die community but the video got removed because of the controversy about the game copying Reason 2 Die Awakening.
In 2017 is the year I graduated from high school and moved on to college. I majored in computer science because I wanted a video game career. I added more content to Super Stela Games and some new features that are inspired by Reason 2 Die Awakening. I found out about Reason 2 Die Remastered but I didn’t play it that much. In this year, more players noticed Super Stela Games but was looked down upon as a Reason 2 Die Awakening copy and a game that is made for girls. The reason why people think the game is for girls is because the game theme and design are girly even though the game has guns in it. The design of the game has bright colors and dark colors but little to no faded colors and the armors in the game tend look like dresses and flowy tops. I started building a website for my games brand called “Seraphims Studio”. Not much happened in my Roblox career this year because I was more social this year and I’m busy with college.
In 2018, I lost some motivation to work on Super Stela Games because the game feels like it’s too similar to Reason 2 Die Awakening and it doesn’t have a lot of potential. I started to work on Super Stela Games less. There was a thought of the Super Stela Games sequel. I started to help out on Reason 2 Die Remastered game because I wanted players to experience 2014 Reason 2 Die game and I wanted it to keep it alive. I work on more features for the Seraphims Studio websites like the remote moderation system using http service on roblox. You can ban the players in game or on the website. I added the official wiki for my games. Working on the Seraphims Studio website improved my HTML, PHP, CSS, and Javascript coding skills. I was even more social in real life. 2018 is the first year I went to RDC.
In 2019, I lost a lot of motivation to work on Super Stela Games. In this year, I released one final content update which include floral based themed maps with minigames in it along with a boss battle. I was still working on Reason 2 Die Remastered with Inteque. We both got along with each other. This is the first time I worked on games with an active team member. By working on things with a team of people, things got done faster. I worked on adding more tools and features for the moderation system for Reason 2 Die Remastered and Super Stela Games. The idea of making the Super Stela Games sequel got stronger but I didn’t make it yet because I wanted to focus on the Seraphims Studio website, Reason 2 Die Remastered, polishing up Super Stela Games, and school. I quit Reason 2 Die Awakening after the sleigh nerf because I find the game boring and repetitive with no new challenges. I started playing Arsenal because it’s so fun and challenging to play.
In 2019, my social life in the real world peaked.
2020 could be the big turning point in my Roblox career and my life! This is going to be very long but I’ll keep it fairly short.
Before the coronavirus lockdown started in my area in 2020, I started to make Super Stela Games 2 sequel. I learned the mistakes of what other games did like Reason 2 Die and make better games from it. I kept the project as a secret. I planned to make Super Stela Games 2 with more of an rpg semi open world game with a lot of characters and obstacles and with fighting and guns with more girl orientated themes. I started off working only on minigames, obstacles, and quests first.
I lost all motivation to work on the original Super Stela Games. I lost some motivation to work on Reason 2 Die Remastered because not much thing can added or worked on.
When the coronavirus lockdown started, my social life became almost nothing and started to hate reality because it’s nothing but bad news and it feels like a zombie apocalypse and there is nothing fun to do outside. Since then, many new ideas popped up. I started to enjoy Royale High because I love the part you can dress up and socialize with others. In real life, I used to dress in various outfits and socialize with others but coronavirus took it all away. Virtual events are almost always boring and the chance to socialize with others feels very limited. Unfortunately, I didn’t play Royale High regularly because my sister made fun of me for playing Royale High because she sees Royale High as a game made for kids. I view Royale High as a game made for all ages. I loved the theme of Royale High but the game play is not my type.
I took some inspiration from the Royale High game design for a fantasy game reference in Super Stela Games 2.
In the second half of 2020, I worked on weapons and the basic UI elements of the game for fighting portions of the game.
A lot more happened in 2020 but it would make this post longer to read.