When camera offset is applied, player jitters and stutters when rotating

Hey guys, I am currently working on a game that requires the player to be locked in first person. The player is able to view their entire body, and to achieve this, I had to set Humanoid.CameraOffset to Vector3.new(0,0,-1).

However, with this offset applied, whenever the player rotates, they start stuttering and jittering, and it looks very bad. I tried the solution from this topic, but it did not work.

Here is a video of the problem:

Any help would be greatly appreciated!

3 Likes

Yeah, I dont think theres a way to fix this. The only way I know is to make a custom viewmodel script that shows a fake first person body (which im currently trying to make).