I know this is old, but god damn this is still an issue and it is problematic.
I’d still like to see this fixed or at least some way to prevent the Servo mode from making the parts bounce / have elastic behavior.
My game is heavily dependant on suspension based vehicles, and having Servo do this behavior which causes steering to be odd is a big turn off. Motor already doesn’t have this issue, so why not apply some way to have it work with Servos as well?
Having to write my own custom Lua implementation so everything works with Motors doesn’t seem necessary or reasonable to me. Servos already exist, they just need to have the elastic behavior fixed.
I’ve ended up having to lower my vehicle’s steermotor Servo AngularSpeed to 1 (which feels incredibly slow and delayed) so that this behavior doesn’t occur.
Please add some way to have this removed or disabled. It’s 2020, and I need this more than ever.