I realize that in game, we have more space to see the screen, but not sure how to fix this problem.
I’m aware that scaling makes it fit on every screen, however, not sure how to make it look the same size on bigger screens. I also know that 0.1 Scale is 10% of the screen but I just want to make sure the size doesn’t grow too much on big monitors
I’m not a master of UI by any means, but it looks like you could use a UIAspectRatioContraint (and maybe a UISizeConstraint) to me. That can lock your X/Y size ratios and prevent the stretching based on screen size based on that ratio.
Offset is not what you want to use, as the name suggests, it offsets the ui. When you use the autoscale plugin by ZacBytes, insert an AspectRatioConstraint.
I’ve tried several things, just as you, and it seems like I’m having the most trouble with maintaining the aspect ratios of GuiObjects that I want to stay in the middle of the screen and not stretch.
Nevermind, I figured it out. Setting the AnchorPoint of the GuiObject to (0.5, 0.5), THEN proceeding to use ZacByte’s AutoScale Lite’s “Add Constraint” button on the GuiObject, allows my object to stay in the middle of the screen and not stretch. You might need to drag the GuiObject to where you want it after you click the button, but it worked for me!