Yesterday I saw the 3D brightness GUI announcement and decided to do what I wanted to do.
Original image:
Result:
How could I improve it to become even more realistic (if there is any way)?
Yesterday I saw the 3D brightness GUI announcement and decided to do what I wanted to do.
Original image:
Result:
How could I improve it to become even more realistic (if there is any way)?
Maybe a little bit of reflectance, though I don’t see any major problems
You can’t really make objects reflect on other surfaces in vanilla Roblox.
Yeah, I made the metal bit a PBR map with a #ffffff metalness map and a #000000 roughness so it’s already as reflective as possible. Unfortunate that EnvMaps suck. I probably should’ve put a scenery too.
Such a welcome addition.
(Now I have successfully defeated my arch nemesis, backlit signs…)
I think I said earlier that I previously used glass and neon to achieve this. It used to be difficult to get right though, and you would always be slightly off real life.