3D Layered Clothing is Now Available!

Quick Answer: No

Why RR6 will not receive Layered Clothing

You might be thinking why I put two R’s in the title here and I did that on purpose.

With new upcoming updates developers will create new variants of R6, you’ll have DR6 (Developer R6) and RR6 (Roblox R6). Creators will create R6 Variants using R15 Joints that are compatible with Skinned Mesh although take on the form as an R6 Character but that will only work with most of the basic forms such as our classic Blocky R6 since we have to create and do all the weight maps before the character is imported into Roblox for public use

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Superhero Package
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2.0
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And maybe a few others that I haven’t listed here.
Short being R6 Characters simply are not compatible with R15 Technology due to the limitations they have, now don’t be frightened as we can be sure R6 will not be leaving roblox any time soon as they are still making packages compatible with R6, R15 and S15.

Hopefully this helps you understand why R6 will not be receiving these types of updates as it simply is not compatible with newer technology.

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I have a game that currently uses layered clothing on a (placeholder) character. The piece of clothing is a retextured version of Roblox’s own clothing, but there’s still a lot of clipping compared to the official version. It seems like it doesn’t hide the polygons of the body under it.

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Eh, makes sense I suppose.

I still kinda want an answer from an official staff member though since it’s not really confirmed yet.

Guess this will have to work for you, not sure if this is the answer your looking for.

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For R6 this is the closest we currently have to layered clothing
obraz
The thing is, the jacket (and the shoulder armbands) are plain UGC items.
It would be nicer if there would be more attachments (lower armbands, such as watches or gloves)
Shirts could be split into 3 seperate UGC items sold in bundles allowing for more customizability. (left arm, torso, and right arm)
I know roblox doesn’t really support R6 anymore but it would be neat if they did that + bring in emotes in some way.

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Why can’t I delete layered clothing from my inventory?

Is there a reason for the layered clothing not being able to fit/wrap properly on blocky avatars? I’ve tried almost all of the new layered jackets, and they don’t seem to fit well.

https://gyazo.com/b5e14e11ebb75a7c2e406a66f7e5fd6c

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Can agree on that one, they look horrible on blocky avatars. Almost as if roblox didn’t care.
Guess i will stick with “classic” clothing on my main avatar.

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“at this time.”

So there’s a potential interest in them working on it :eyes:

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Taking a look at the character base for modeling layered clothing, the body is a lot thinner and rounder than a cubic avatar, so it’s harder for meshes that are intended to wrap around this kind of geometry to match the vertex normals of a 1.0 character

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Im getting very confused, I just want to find a file containing necessary items to use in making Hoodie and a Shirt. Can anyone help me?

I’ve noticed some very strange behavior with the new Layered Clothing beta.

For some reason, when putting layered clothing on NPCs with blocky R15 (no package), the clothing seems to stick to the middle of the character. It still bends with the arms and legs though.

However, when you apply the EXACT SAME configuration to the player’s character, it works properly.
image

When using any package it works as expected on NPCs.
The method I’m using for adding the jacket to the character is the following:

humanoidDescription:SetAccessories({{
	AccessoryType = Enum.AccessoryType.Jacket,
	AssetId = jacketID,
	Order = 10
},unpack(previousAccessories)},false) -- previousAccessories is humanoidDescription:GetAccessories(false) with any other jackets removed

If anyone has any info as to why this is happening, please let me know!

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can you elaborate on how to put layered clothing on NPCs?

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Layered pants only seem to be layered to the template rig correctly, the rest have issues with it even though they all have correct caging.

Examples:
https://gyazo.com/eb4ee5d95f558bf57f324e86c70e2932
https://gyazo.com/d8bd530db8c6d7f47e484942a191b2a4

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All you need to do in order to add layered clothing to NPCs is this:

local NPC = workspace:WaitForChild("NPC")
local jacketID = 0

local humanoidDescription = NPC:WaitForChild("Humanoid"):GetAppliedDescription()
local previousAccessories = humanoidDescription:GetAccessories(false)

humanoidDescription:SetAccessories({{
	AccessoryType = Enum.AccessoryType.Jacket,
	AssetId = jacketID,
	Order = 10
},unpack(previousAccessories)},false)
NPC.Humanoid:ApplyDescription(humanoidDescription)

Note that this will reset the NPC to the default HumanoidDescription settings if you don’t already have a working HumanoidDescription for the humanoid. Also, if it already has layered clothing on it will stack them.

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Following layered clothing UGC soft-launch, i knew this was bound to happen in less than 1 day:
obraz

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@dashavatar
This seems to not work with StarterCharacters, is that intentional?
image
(It worked on regular avatars.)

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Because I can’t post bug reports. I guess i’ll put it here (Dupe Glitch)


Edit: I honestly dont know how I did this

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Best. Update. Ever.

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Joining in the conversation because I know things have probably been said about this but they really need to be emphasized. And I’m speaking as a player first and foremost.

I love this update but the deformations done on non RTHRO characters are a bit extreme.

Trench coat as shown in the catalog:

Trench coat on my avatar:

These are two completely different items at this point. For some reason, the coat bulges out in random places and the cuffs on my non-rthro character are so unnecessarily exaggerated. And this isn’t just for the coat. There isn’t an article of clothing that isn’t ridiculously thick (and I don’t mean that in an appealing way.) It’s misleading and it makes the entire layered clothing feature feel like a push to force players into the rthro body type. Players do not like ‘pick your poison’ features. I was trying to look like Neo, but I look like I’m in Hogwarts. And there’s probably not gonna be a trench coat in the catalog that won’t make me look like I’m in Hogwarts. And we’re not even getting into the fact that the free t-shirt makes me look like a football player.

Speaking of rthro, as far as I know, there aren’t any basic rthro packages players can buy to actually wear these clothes as advertised, which is even stranger than the weird cuffs, because you would think for a feature that obviously prioritizes the rthro body type, Roblox would have a selection of rthro avatars that don’t already have an outfit gorilla glued onto them to wear. I can’t even wear the trench coat how I want to because there’s no basic rthro avatar that I can pick.

There are a couple of ways you can tackle this problem:

  • changing the deformation setup for non-rthro avatars to bring the clothes closer to its original look and make it look more consistent on everybody
  • making new rthro AND non-rthro characters (with customizable skin tones and no built-in clothing) that players can use if they want to adopt 3D clothing
  • adding one or more flexibility sliders to either the body scaling setup or the clothes themselves so players can at least determine how the clothes will fit on them.

I understand that proportions are going to make clothes look different, and I also understand that cartoony body types are naturally going to make clothes look cartoony by nature. However, that does not mean you can’t make the clothes deform consistently. I don’t think it’s impossible to make this all work, but if you don’t, UGC creators are going to do what they have already been doing for accessories and make duplicate clothes for different body types just so the clothes can look right on different avatars. Roblox already did not have any infrastructure for grouping duplicate or alternate colored items, and as a result, all the duplicates are going to hang out on the catalog, ultimately making the 3D catalog clunkier and closer to the mess that still is the 2D clothing catalog.

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