This problem might have been mentioned, but I want to address mesh textures too.
You see. There is a small problem I’d like to talk about.
I am trying to make colorable eyes (because Color3 for decals and textures is coming soon).
I really would like an option to set decal priority.
I want to have effect 1 instead of effect 2.
I can’t be sure if it will work or not, that’s why I need priority.
We could also be able to use a new instance for MeshPart layers, packages, anything that uses an advanced mesh but can’t really have a decal.
We don’t have to make new parts for that.