4 years.
Let’s hope we can get it within the next 4 years.
This would be very handy for group joining rewards. Instead of the player having to close the game, they can join the group directly from within the game. This prevents the gameplay loop being disrupted.
Then don’t play those kinds of games. Simple fix. For those of us who run and manage those games, it solves an ongoing practical problem we have with a key piece of functionality for the game.
I hope we can get this a lot sooner than four years from now. This would help significantly increase the accessibility of groups and their games to the new generation of players.
They can already prompt you to favourite an asset on the store or to purchase one. A similar prompt would not be a problem. Yes misuse by a few developers that want to try and force your hand into joining their group may happen.
However, every game has a leave button, they just bounce players at a much higher rate than one that respects their players choices.
Ultimately, any feature can be abused. The physics engine, the chat - anything. If you don’t want the risk of users or developers abusing these features, then you shouldn’t be on this platform. The risk is inherent to functionality being present, and while it can be mitigated, it can’t be avoided entirely.
This would be a crucial feature as well for roleplay groups, since it would allow new gens to easily join and become involved in those communities, and fully manage group membership through the experiences. It’d allow them to become much more relevant than they have in a while.
I agree with this, it would be great for all groups and it would help with he growth of groups. The only thing is I would have a delay on the prompt like when you purchase a game pass in game so you understand that your joining a group.
local GroupService = game:GetService("GroupService")
local GroupId = 33089741
local function RequestGroupJoin(Plr)
GroupService:PromptJoin(Plr, GroupId)
end
It seems like the middle-ground solution would be for Roblox to penalize games that misuse these features (for example, by immediately bombarding players with requests to favorite the game, turn notifications on, etc.), in place of holding back features like these for everybody.