Even 4 years after this post, this is highly topical. I run a group that’s hard to distinguish from the game that it owns (and vice versa). It’d be very useful to me, as a group owner and game developer, to have this be functional.
Many of the recent Roblox generation are not able or willing to follow group join instructions in my experience, but this takes a lot of the “fuss” out of it (leaving the game, going to the group page, finding and touching the button), making it super accessible to modern Roblox players. Being able to have it be connected up to a literal button model I’ve placed in the game or similar would make it one touch, and enable this to be a readily available socialization feature for players, as well as a component of the game I’ve built around a group.
It’s a little surprising after all these years that a feature to actually prompt users to join your group in-game hasn’t been implemented. I would love for this feature to be added, it’ll remove a lot of friction in getting users into your groups.
Especially important for roleplay games in which you require group membership to access half of the game (example. McDonald’s Roleplay Groups)
I don’t think this is a good idea, i don’t want some simulator game or some other games prompting me to join their group, just like with that favorite prompt thing which is annoying and also rp games are dead and have been dead for a long time now.
Your reasoning points to the fact you should dislike the game doing these practices rather than disregard the feature completely. You cannot deny that the feature would be useful if used correctly.
Is there any concern that you think this feature would bring?
That’s too bad, don’t play if you don’t like it. You could say the same about a game’s gameplay. It all depends on how the developer uses the feature. If they spam you, don’t play the game
4 years.
Let’s hope we can get it within the next 4 years.
This would be very handy for group joining rewards. Instead of the player having to close the game, they can join the group directly from within the game. This prevents the gameplay loop being disrupted.
Then don’t play those kinds of games. Simple fix. For those of us who run and manage those games, it solves an ongoing practical problem we have with a key piece of functionality for the game.
I hope we can get this a lot sooner than four years from now. This would help significantly increase the accessibility of groups and their games to the new generation of players.
They can already prompt you to favourite an asset on the store or to purchase one. A similar prompt would not be a problem. Yes misuse by a few developers that want to try and force your hand into joining their group may happen.
However, every game has a leave button, they just bounce players at a much higher rate than one that respects their players choices.
Ultimately, any feature can be abused. The physics engine, the chat - anything. If you don’t want the risk of users or developers abusing these features, then you shouldn’t be on this platform. The risk is inherent to functionality being present, and while it can be mitigated, it can’t be avoided entirely.
This would be a crucial feature as well for roleplay groups, since it would allow new gens to easily join and become involved in those communities, and fully manage group membership through the experiences. It’d allow them to become much more relevant than they have in a while.