In the coming weeks, the
Default mode on
PhysicsSteppingMethod property on
Workspace will be set to
Adaptive Timestepping allows better physics performance by stepping using larger timesteps when possible. For more information, visit our documentation.
With this change, physics simulations may behave differently in some cases, so we encourage everyone to test their experiences with
If you wish to opt-out, you can always use the
Fixed option to keep everything the way it was. However, as we continue to update this feature and other components within our engine, the ‘Fixed’ option is subject to being removed in the future. We recommend moving away from deprecated APIs that may not work well with Adaptive Timestepping.
Please note, if your experience heavily relies on legacy
BodyPosition instances, the system will default those bodies into 240hz mode. This is an unfortunate decision we had to make since legacy BodyMovers are generally unstable under lower frequencies. It is strongly encouraged that you migrate these Instances to the new
AlignPosition constraints to benefit from Adaptive Timestepping.
Please let us know if you have any questions or concerns.