Hey Creators!
A new update to the Aerodynamics Studio Beta is going live today that addresses two highly requested items from the original Aerodynamics studio beta release and the more recent Nov Update:
Improved force model
As promised, we are constantly trying to improve the aerodynamic force model that is used to calculate the forces in your creations. With this update, we have made improvements so your creations will generate higher lift to drag ratios.
You should notice planes, helicopters and other flying vehicles experiencing more realistic lift forces without having to ramp up the AirDensity
property across your whole experience. For example, in the included GIF above, the air density is set to the default realistic sea-level value and the F15 model now has a much more realistic mass. As you can see, the F15 feels much more realistic lift forces that are able to offset its real-world weight now while still maintaining control.
The sample place files in the original Aerodynamics announcement post have also been re-tuned and updated to work with this new force model. Download them and give them another spin!
We are still optimizing the performance of this new model, but we’d like to get your feedback on its behavior. Our goal is to finalize the force model as much as possible so we can enable you to publish experiences with Aerodynamics. So, please try it out with your existing (or new!) creations and give us any and all feedback you might have on the model’s performance and behavior so we can make any final tweaks.
Ability to set FluidFidelity
directly in geometry APIs
In the Nov Update, we introduced the new FluidFidelity
property on MeshPart
and PartOperation
instances that gave you more control to balance performance vs. precision in your creations.
With this update, you can now directly specific FluidFidelity
on the following APIs by passing in a FluidFidelity
value in the options table:
AssetService:CreateMeshPartAsync
GeometryService:UnionAsync
GeometryService:SubtractAsync
GeometryService:IntersectAsync
Note: You will need to enable the In experience CSG Improvements studio beta to enable the new GeometryService
APIs
We know everyone is waiting excitedly for when you can publish experiences with Aerodynamics. We are putting the finishing touches on the API, force model and a number of performance initiatives and want to ensure it meets a high enough quality bar before experiences take a dependency on it. We appreciate your patience and all the feedback your are providing and we promise it is Coming Soon™ .
Stay breezy,
@beastierpanda, @chefdeletat, @FGmm_r2, @kckhem, @m0bsterlobster, @SmithVonMars and @vovoheli