Amplify Your Experiences with New Music

Hey @darthanonymous1 and @daredddvr

I made a quick video to show the workflow of how a dev would add Distrokid music to their experience. It’s cumbersome, but it works.

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It sucks because a dev cannot keep up with the pace of user-generated content, whether it be a song or a sound effect.

It would be cool if certain audio partners had different tiers. The lowest tier would make all audio with the partner developer’s approval. The highest tier would make the partnered audio playable in all games, regardless of circumstance.

This would make it so things like DistroKid would be developer approval, and partners that initially had “the highest tier” (such as Clippsly) would keep its “tier”.

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I know how to add to my own experience. I want my music to be playable in other experiences where i dont have access

Roblox turned off public sharing of audio a few years ago. Recently they allowed public sharing of sound effect files, but only for short files (eg: 10 seconds or less).

Right now the only way to share a music track with everyone on Roblox is to upload it to Distrokid and choose Roblox as a distribution option.

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Is there any word on when group games will be able to use DistroKid songs? I literally just discovered the limitation right now as I was browsing the toolbox for songs for a radio system I was making. (Just for Christmas as well, bummer.)

Hey @Almonty7655

  1. If you follow the video I posted above, you should be able to add Distrokid songs both to your personal inventory (step 1), and then add them to the Group Experience.
  2. We made a free boombox plugin which is already a fully-functioning radio player (with song browsing, queues, and favorites) – give it a try and let us know what you think.

I followed it expecting it to error but surprisingly it worked.

I already did kinda dumb that u have to get developers to add ur song

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what a great update. ‘dj skibidi’

and the fact they had to use numbers and letters combination to spell it out is absolutely awful :sob:

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Ok cool, but if I search bell ring can I not get a bunch of punch sound effects and songs?

What about covers of famous songs that were distributed through distrokid then on to Roblox? I found a cover of “everybody wants to rule the world” on the marketplace, however I fear that this could lead to a copyright strike towards my game. Is this something I have to worry about?

i just hope roblox add newer apm music or make button for add all distrokid audios permission to game. not even public audio method just make each game devs add permission.

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Yes, absolutely. Cover songs will get moderated. Anything on Roblox has to be completely royalty free in regards to publishing rights, mechanical, and performance (the three types of music rights).

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Try our audio search tool (Dev Forum link) – use the genre and emotion buttons – you would be surprised at the number of good music tracks on Roblox – they are just hard to find.

i can finally have PVZ and Sonic music without uploading them myself

some song uploaded has been replaced by default due to copyright.
examples 112305994070651

for some reason i am now able to use distrokid songs in other games… im not sure if this is a mistake

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Yes. It looks like Roblox just changed Distrokid songs to work “just” like other Roblox songs. No need to add them to your inventory now!! Just call their IDs and they should work!

its so weird that there’s no announcement about this.

Hey Creators,

We’re excited to introduce What’s Playing, a new feature designed to enhance music discovery and engagement in your experiences. The roll out begins today, and some of you will start seeing it soon.

What’s new?

  • Music Info at a Glance – Players can now see verified track details (song name, artist) from the in-experience controls menu.
  • Engagement – Players can “like” tracks, contributing to Roblox’s Music Top 100 Charts.
  • Content Moderation – Users can flag inappropriate tracks for review.

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How it works:

  • A new music section will appear in the controls menu when eligible tracks are playing.
  • Audio must come from verified sources (e.g., DistroKid, Monstercat, APM).
  • The UI minimizes after a few seconds to avoid disrupting gameplay.

Which music tracks can participate in What’s Playing:

  • Use music from distributors with verified ISRCs (International Standard Recording codes). Distributors include DistroKid, Monstercat, APM, Clippsly, BSlick and more.
  • This feature integrates seamlessly with existing developer-enabled playback systems like boomboxes, jukeboxes, or background OSTs.

We’re so excited to see how you’ll use What’s Playing to enhance your experiences and drive music discovery and engagement.

Shoutout to the team that made this launch possible: @AngelEthereal , @runningfry72, @complexlint, @iplaygame_theory, @ikkoJean777, @ochiitsuki, @ejmoody333, @MazerStein, @headinclouds_ash

Happy creating,
The Roblox Music Team

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