I would like to know if there was any tips for when you make poly buildings and terrain,
I know that using Gap Fill is good but that still doesn’t make it easy.
‘Low poly’ refers to a mesh comprised of a relatively low number of polygons - usually for the sake of performance optimisation, so when building in Studio aim to use fewer parts to keep the polygon count low.
There’s plenty of resources you can find on the forum as well as other platforms such as YouTube for broad queries like this.
If you’re not interested in learning how to use Blender a triangle terrain plugin would help you out with the terrain, such as this one: